Showing posts with label blizzcon. Show all posts
Showing posts with label blizzcon. Show all posts

Thursday, November 14, 2013

Warlord Watch - WoW: WoD News - Week of 11/08/2013 - Blizzcon 2013

Loads of World of Warcraft News this week as it was Blizzcon week and we got the big reveal of World of Warcraft: Warlords of Draenor!


World of Warcraft: What's Next Panel Highlights


Source: MMO-Champion.com


So, maybe killing Garrosh was the right thing to do here. A brief synopsis of the story for Warlords was revealed that somehow the chains of the Shado-pan and somehow figures out how to travel back in time (lol?) and builds a giant army of non-Mannorothed Orcs to come back to the present to take over the World (of Warcraft). It wasn't explained how exactly Garrosh figured out how to time travel now that Nozdormu no longer has his dragon powers and most of the timeways were closed.


  • Draenor is the new world we will be exploring and it is a pre-Burning Legion Outlands (hopefully with less red). 
  • The Alliance are going to capture the pre-Black Temple (lucky!) land of Karabor and make it their main city. 
  • Netherstorm won't be in at launch but in a future patch so we will get new zones in upcoming patches. 
  • Each different piece of Draenor seems to be controlled by a major character from already established Warcraft Lore. 
  • Dragonfly mounts (in a place we can't fly, more on that later!).
  • There will be an Expansion Introduction like the DK starting area. This is a Expansion Launch event we will do before leveling actually starts.
  • Garrisons were announced as player housing. However, present views of Garrisons as they are right now just seem like glorified Halfhill farms being used for Professions.
    • Completing Achievements will give you monuments to customize your Garrison.
    • Followers have levels (90 - 100), item levels and raritys and can be named. Followers will complete quests and tasks inside of your Garrison to give you loot (such as profession items and such).
  • Instant boost to one Level 90 will be free with Warlords of Draenor purchase but more can be purchased for $60 a piece.
  • Heirlooms, Toys and Tabards (maybe) will be getting their own Account Wide Collections UI similar to Mounts/Pets.
  • The default Blizzard bags are adopting some tricks from bag addons such as sorting and highlighting new items with a border. Quest items are no longer stored in your bag. Items are getting larger stack sizes and crafting can occur from your bank.
  • New Talents for Level 100.
  • Seven dungeons were announced at Blizzcon, however we learned recently that there are currently 8 in the Alpha Datamining.
  • There will be two raids at launch with a total of 16 bosses.
  • New World Bosses.
  • Mythic Raiding Announced (20 man Heroic Mode Raiding).
  • Raid Finder has adopted the Flex scaling mechanic.
  • Ashran is a new World PvP Zone located near the Dark Portal. Ashran will be cross server to promote more faction balance.
  • Battlegrounds now have a score system that is much like the SWTOR Medal system. You can points by doing damage, healing, protecting or defeating the FC, capturing/defending points and so on. BGs now have the ability to randomly award PvP items and more after the match.
Healing Class Level 100 Talents

Source: MMO-Champion.com
Editors Note: Since Blizzcon 2013 these may or may not have been changed.

Restoration Druids

  1. Moment of Clarity - Omen of Clarity now lasts 5 seconds instead of 1 cast.
  2. Germination - Genesis now extends Rejuvenation by 1 second after hastening it.
  3. Rampant Growth - Swiftmend now consumes Regrowth or Rejuv but has no cooldown.
As it stands right now and depending on how Spirit is affected in the expansion and baring any significant healing changes we will want to initially pick of Moment of Clarity. Generally in the beginning of the expansion healers are starved for mana and we can assume that we won't be using our Legendary Meta gems anymore after WoD comes out. MoC gives us the Meta Gems proc so this will be useful for us near the beginning. After we get more Spirit on our gear it is assumed that we will use Rampant Growth as it seems to be more powerful of the thoroughput talent than Germination.

Mistweaver Monks
  1. Detonate Chi - Causes your Healing Spheres to Trigger, healing the nearest ally within 6 yards.
  2. Chi Explosion - Consumes up to 4 Chi to cause additional affects.
    1. 1 Chi - Heals 1 ally for 2500
    2. 2 Chi - Also heals all allies within 8 yards.
    3. 3 Chi - Also summons a ring of 8 Healing Spheres around the target.
    4. 4 Chi - Also healed allies will gain a HoT. 
  3. Soothing Tendrils - Soothing Mist now chains up to 2 additional allies and has a 50% chance of generating Chi.
All of these talents seem really decent. With Soothing Mist being our filler heal it can be assumed that Soothing Tendrils will be the spell we want to pick up at the beginning so that we can spend less mana and generate more Chi for healing. Detonate Chi and Chi Explosion both seem good and may need to be changed out based on the fight with Detonate Chi being used for tightly stacked fights and Chi Explosion being used for loosely spread fights.

Holy Paladins

  1. The Light Within - Beacon of Light can now be placed on up to two targets.
  2. Seal of Faith - Fills you with Holy Lgiht, causing you to gain Faith equal to all damage dealth. Faith Acts as spell power toward the next healing spell you cast. While Seal of Faith is active all Damage Dealt is increased by 30%.
  3. Divine Conviction - When you or your Beacon target drops below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 seconds. This affect can not occur on the same person more than once every 60 seconds.
Was it just me or is Seal of Faith really confusing to try and read? Basically it gives you a seal that increases your damage and the damage you deal gives you spell power towards your next heal. However, I don't think SoF will be better than Seal of Insight. The Light Within will probably be the default choice here. Being able to put Beacon on both tanks while you raid heal will be very effective. Divine Conviction will be used on fights with large amounts of tank damage or tank swap fights.

Discipline and Holy Priest

  1. Clarity of Will (Disc) - 2.5 Second Cast - Shields the target with a protective ward, absorbing 2500 damage. Replaces Greater Heal.
    Clarity of Purpose (Holy) - 2.5 second Cast - Heals allies within 10 yards for 5000, splits among targets so more hurt targets will receive more healing. Replaces Greater Heal.
  2. Shifting Perspectives - Your Void Shift spell has no cooldown, but can only be cast on allies with less health than you and no longer heals.
  3. Saving Grace - Instantly Heals a friendly target for 50% of their maximum health. Reduces your healing done by 10% for 10 seconds. Stacks up to 10 times.
All of these seem really good except for Saving Grace. Although it doesn't seem too bad by itself (50% maximum health heal for 10% less healing for 10 seconds seems like a good pay off unless you start stacking it) Saving Grace just doesn't seem as useful as the other talent choices. Clarity of Will seems good for Discipline replacing the Heal of GH with a Shield of the same amount. I feel like both Holy and Disc will take the Clarity spells as of right now. Void Shift is a powerful Cooldown and usually doesn't need to be used more often than 5 minutes as it is an Oh Snap cooldown.

Restoration Shaman

  1. Rainstorm - Summons a Water Totem for 1 minute that collects 25% of all overhealing and grants it as bonus SP toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal or Riptide.
  2. Storm Elemental Totem - Summons Greater Storm Elemental to hurt gusts of winds that heals all Allies within 15 yards for 100% of the damage dealt. Lasts until cancelled.
  3. Reach of Elements - Chain Heal also bounces to all targets affected by your Riptide.
Whew... some nice choices here. The Storm Elemental Totem seems very strong right now because it says that it lasts until it's cancelled instead of being up for 1 minute. This means that you could have this Totem up until you have to cast Spirit Link Totem which is the only totem that is will compete for the Air Totem slot. It would depend entirely on how much healing it actually does. Reach of Elements could be used in 10 man combined with the Riptide glyph that removes the Cooldown. Rainstorms tooltip is a little bit confusing because if it collects 25% of the overhealing over the full minute and only affects one spell at the end of that minute it's probably not worth the Water Totem slot which is our most used totem type. Having this totem up for it's full duration stops your from using 2 Healing Stream Totems. So right now, Storm Elemental Totem seems the strongest of the three for a 25 man healer.

Warlords of Draenor Developer Q&A Panel Highlights

  • Item Squish is happening. Item levels will remain the same.
  • No Guild Levels or Perks added in WoD.
  • oQueue was very popular. Blizzard wants to revamp their Raid Browser system in game to be more like it.
  • Flex mode loot will work like Master Looter with a personal loot mode opt in. Not really sure what that means. I much like the LFR loot system for Flex since I generally pug it. Having it Master Looted just seems silly.
  • Justice and Honor may be removed as Justice wasn't used for anything. Upgrade System on Loot may be taken out as it was just a filler for Valor.
  • They talked about giving Mythic Modes completely unique armor but it takes too much time so we're just getting recolors.
  • The Profession Recipe UI is on the top of the list of things to work on next.
  • We're getting a Legendary Questline again in WoD but it will be more unique to your class to make up for no class quests. However, they added we might see one or two class quests in WoD. We can assume this is like the Warlock Green Fire quests. They specifically mentioned Shamans.
  • No Patch 5.5 as it would slow down WoD coming out.
  • Leveling in WoD will be fast. The team has finally come to realize that leveling shouldn't be a long grind. Thank you, God!

WoW Raids, Gameplay, Questing and More Highlights

  • Blackrock Foundry is the second raid with 10 bosses, the other will have 6. BF will have 3 wings with a non linear layout.
  • Raid difficulties have been renamed. Normal is Flex Difficulty, Heroic is Normal Difficulty, Mythic is Heroic Difficulty. Boy will this be f*@!#ng confusing for us long time players.
  • Raid difficulties all have seperate lock outs again. So you can do LFR, Normal, Heroic and Mythic and get loot from each raid as it stands right now.
  • Mythic level will have Mythic level trash (oh goodie) and Mythic Level trash drops.
  • Only Main Story lines will have quest text to read. Trash quests will just be acquired and go. Quests will have a chance to drop Rare or Epic rewards (what?).
  • NO DAILY QUESTS AT LEVEL 100!
  • Patch 5.1 Story Line and Timeless Isle were super popular and well liked by players. They want to make End Game more like that.
  • Garrison buildings will have Blueprints that can be found in the world through questing, faction rewards and world drops.
  • They want Group Finder to be less used at max level. Stacking the Deck (buff) has been added which will give you 10% more valor for queueing with a made group.
  • Hit, Expertise, Dodge, Parry and Reforging are gone.
  • Less items will be able to be Enchanted but there will be more choices of Enchants per type.
  • Items that drop for you will change based on your specialization. Not explained if this means when you role swap if your gear will swap and how that will work with gems and enchants. Neck, Rings, Cloaks, Trinkets and Weapons will be more role specific (assumed that this means they will have bonuses like the Dragon Soul weapons did). It was implied they might not have stats on them anymore or just a few. This will make Rings/Necks/Cloaks will be less fought over between Hybrids and Healers this way.
  • Only one Gem socket per item. No socket bonuses. No Meta gems.
Misc WoW Q&A Highlights
  • Wrathion will make a small appearance in WoD but won't be a major player.
  • Mythic was added so that Blizzard could stop worrying about balancing 10 and 25 man heroics for the 1% and focus more on design.
  • Warforged and Heroic Warforged is still a thing.
  • There will be a Legendary Questline but also another Legendary that is more exclusive. This can be taken a few ways that needs some clarification. Either everyone does the Legendary Questline but doesn't get a Legendary or everyone does the Legendary Questline AND there will be a second class/role specific Legendary. Both don't sound too good to me. Either you single out Legendaries again or you give a role or class double the work to get both Legendaries.
  • Bonus rolls and coins will continue in WoD but difficulties won't be tied together. So you can't roll a bunch of times and win nothing. I'll believe it when I see it (bitter since I've been in SoO for 6 months and still have no 4pc on my 8/14HM Main).
  • Mythic lockouts are boss based (like they are now).
  • They talked about increasing the difficulty of the launch dungeons when a new tier of dungeons is released. This means we might be getting new dungeons unlike what was done in MoP.

Mythic Raid Difficulty Forum Post Highlights

  • Blizzard knows it will be hard for 10 man close knit guilds to recruit 10 brand new players. They just don't care (kidding...). They felt that being able to tune raids easier for the hardcore players and ultimately put out raid content faster is worth it. They feel that the pool of players being increased from players returning for the expansion plus the 25 man guilds shedding 5 players will be enough to fill 10 man guilds.
  • Progression is expected to be Heroic to Mythic when the expansion drops for most guilds that do Normal to Heroic now. The top 1% of guilds will be able to step into Mythic immediately cutting out the 1 week delay for World First races. Guilds can choose to go through Normal to Heroic to Mythic if they find it more difficult to progress on current Normal modes.

No Fly Zone -Draenor!

It was announced this week that Draenor will be a no fly zone until Patch 6.1. Blizzard has been fighting with how to deal with flying mounts since they implemented them into the game. Personally, I don't think flying mounts take away anything unless you're looking for World PvP and trust me, taking out flying mounts in MoP didn't make World PvP any more impactful. Personally, when I'm questing or farming I don't like to have to trudge through unavoidable packs of mobs just to get to where I want to go. I wish they would either take it out or leave it in and leave it alone. Delaying it by a patch won't promote Wolrd PvP since they not only have a zone dedicated to 24/7 World PvP but have said any World PvP outside of the zone is pointless.













Monday, September 30, 2013

Monday Morning(?) Musings - World of Warcraft - Blizzard Release Theories for the Next Year

Welcome to Monday Morning Musings (which doesn't always happen in the mornings...) where every week I sit down and talk about a discussion topic that involves a lot of theories that may or may not happen. we're continuing on from last weeks discussion about theories on future expansion thoughts with what I think the next year or so has in store for WoW players.

Patch 5.4 - September

Two weeks ago we saw Patch 5.4 the Siege of Orgrimmar drop and many speculate that this is going to be the final patch of this expansion. We didn't have any Heroic Mode only bosses in Siege of Orgrimmar or any real lead in to the next expansion other than what we have from Ra-den and Wrathion. This makes me believe there is a strong possibility that we will have a Ruby Sanctum situation.

Blizzcon - Early November 

We know that we are getting expansion information at Blizzcon this year. Patch 5.4 is out now and if we didn't get an expansion announcement we would either have to go a year with Patch 5.4 (with a 5.5 probably) and either have them announce the expansion outside of Blizzcon (which I don't think they've ever done since Blizzcon started) or wait until Blizzcon '14 to announce it. Not happening, we're getting the next expansion announcement this year.

I believe we will have our second annual pass. The first annual pass worked out really well and if they want to stop the dropping subscribers locking them in again is their best bet if we have another flop like Cataclysm. Cataclysm no doubt screwed over Blizzard big time because it upset pretty much every part of their subscriber base. Unless the next expansion does something really amazing, without another Annual Pass I think that subscriber numbers will continue to decrease. They may continue to decrease anyway but here's hoping we can get back on the rise again!

If they do decide to do another Annual Pass there are a lot of things that they can do to sell it. Hearthstone is really hot right now, everyone wants in. They can give guaranteed access to the Beta and maybe even offer some limited edition cards for when it releases. They can go with the same route they did before and offer automatic beta into the WoW expansion beta. Or they could do something involving Blizzard All-Stars which, if they're going to continue on with doing it, they're going to make an announcement about this year.

Beta Release - Late December/Early January

I feel like it won't be long now before we see a Beta. It'll be about five months of Siege of Orgrimmar which is already being killed much faster than they expected. After 4 months of LFR/Flex and 5 months of Normal/Heroic Raiding even if people aren't finished with it they are going to want something more to look forward too. On top of that, they will need something to combat Wildstar and Elder Scrolls Online. Elder Scrolls Online is coming out December 2013 and with a 2014 release date I think we will see a much more dense beta in the near future.

A beta like they had with MoP will get them a lot of coverage as well as keep players interested if they are able to get in automatically with the Annual Pass (should they decide to do one again).

Patch 6.0 or 5.5 - Late March/Early April

It's still up in the air whether or not we will be getting a Patch 5.5 but I believe either way the same things will be in the patch. Whether there is a raid in the patch or not we are still going to need some time before release of the expansion (just like we always do) to get used to the new changes. As I said above, I will be going more indepth about what I think will be in the patch closer to Blizzcon but with the changes I think will be happening we're definitely going to need at least a month. We're definitely going to be having an item squish and a lot of players are worried about it because we've been so used to big numbers for so long. Giving players enough time to adjust so they know how much their numbers should be in a raid situations is good. Will also need time to recalculate stats like Haste Breakpoints for Resto Druids.

Expansion - Late May/June

A lot of people think this is a little two fast but by the time June roles around this will be 9 months. This is what happened with Dragon Soul and we all know how that turned out. They cannot make this mistake again. Even with 14 bosses they are dropping very quickly even for the non-hardcore guilds. On top of this, a lot of the guilds that weren't able to clear Normal Modes previously will be switching to Flex raids and downing content a lot faster than before. They need to get the content out if they're going more casual friendly. 9 months without content will not fly anymore if they're going farther and farther away from the Vanilla model.

This is the best time of year for a Blizzard fan because this is on the eve of when all of the information starts flowing and I cannot wait to speculate about it all! Next week, we will be going more in depth about why I think we need a Patch 5.5 and what it might contain!

Friday, October 21, 2011

Project Innervate Special - World of Warcraft Live Blogging - Blizzcon 2011 - Day 1

Pre-Show Coverage (1:30 pm-2:00pm)

  • First thing we notice is the word choices. "Diablo 3 is Open Beta for the fans is scheduled for an early 2012 release and will be the first new release of Blizzard 2012". This means the Starcraft 2: Heart of the Swarm will not be released in quarter 4 2011 like we thought it might be. So we now have a little longer to wait for our expansion. Kat also said that "units can be removed". Is this a hint!?
  • Twitter is telling me that Blizzard have Demos available for the next expansion at Blizzcon. This is really cool that they got a Demo developed and into the venue and no one has any idea what it is.
  • Healing debuffs for WoW Arena tournament matches that last longer than 15 minutes. So no drama next year.
  • Reiterating "Titan" won't be talked about this year.
Opening Ceremony (2:00pm-3:00pm)
  • And... it's starting!
  • Opening cinematic brought tears to my eyes. It's awesome to see gamers be so passionate.
  • Blizzard DOTA!!!!
  • Blizzard asked Red Shirt Guy to come back!
  • Diablo 3 box art looks stunning as per usual with Blizzard products.
    • Diablo Collecters Edition
      • Diablo Skull Soulstone USB that holds Diablo 2
      • Art book
      • Soundtrack
      • Behind the Scenes
      • WoW Ingame Pet, SC2 Portrait, Ingame Diablo 3 products
  • Diablo 3 is free to World of Warcraft subscribers! You have to subscribe for a 12 month contract to World of Warcraft. You also get into the next World of Warcraft Open Beta when it goes live. And Tyreal's Charger Mount! Battle.net and WorldofWarcraft.com are already broken.
  • I'm pretty sure that Chris Metzen introduced himself and he's wearing his Alliance sweater.
  • Chris Metzen guarantees our expansion announcement!
  • Blizzard DOTA is for real!
  • New Pandaren Race, New Monk Class, New Continent Pandaria, Level cap 90, Challenge Mode Dungeons, Pet Battle System, New Talent System
I was actually sitting here before the Blizzcon event started thinking "hey, with all of the Diablo 3 information going on this year, will I be able to pay for WoW Expansion, SC2 Expansion and Diablo 3 expansions all in 1 year?" So I for sure updated my account so that I got Diablo 3 for free. I'm also extremely excited about the WoW mount as well as the Beta Key for Mists of Pandaria.

Chris Metzen Interview
  • Pandaren were going to be in Burning Crusade as the Alliance race.
  • Will the Pandaren teach us that maybe there's someone pulling the strings that's making Alliance and Horde to fight each other?
  • Still no updated models.
  • Monk always was going to be the new class. But other possibilities like Brewmaster may be Specs (maybe the healing one!)
  • Horde and Alliance may be able to talk to each other through Pandarens holding the same language.
World of Warcraft: Intro to Mists of Pandaria (3:30pm-5:00pm)
  • Mists of Pandaria is going to focus on new things to do at Endgame.
    • Want to get people out of the Faction Major Cities at max. level
      • New end game leveling.
      • More World Raid bosses.
      • Quests can give out Valor Points so you can progress your character without raiding.
      • Power point shows when you hit levels like 15, 30, 45, 60, 75 and 90, you can pick one of 3 attacks to learn so you can mix and match of all 3 trees with no more talent systems. More to come from the Talent panel.
  • The Continent of Pandaria
    • 5 new zones.
    • Single, unified continent like BC and WotLK leveling.
    • AH and Bank in the new continent city.
    • No flying in the zone until you hit 90.
    • Names of Zones in Pandaria: Townlong Steppes, Kun-Lai Summit, The Jade Forest, Vale of Eternal Blossoms, Valley of the Four Winds
    • New Starting Zone: The Wandering Isle is the back of a giant turtle. It left the Pandaren continent 10,000 years ago and grew. Pandarens that wanted to see the world got on the turtles back.
      • Cross factions, you choose your faction at level 10.
      • Concept art is absolutely stunning.
      • Lol, Pandaren and a Monkey dueling in the concept video.
  • Lore of Pandaria
    • Magically hidden since the Sundering, the Alliance and Horde find this place after a large navel battle ensues, ships are destroyed and they wash up on shore.
  • Creatures of Pandaria
    • Jinyu - Fish like creatures, the wise man of the island.
    • Hozu - Monkey like creatures, pranksters, look a lot like troggs
    • Verming - the new Kobold, look like mice with bunny ears
    • Mantid - going to be in raids/dungeons, the bad guys, live behind a giant wall, look like praying mantis, humanoids (can wear cloths)
    • Mogu - look like Orcs
    • Sha - manifestation of negative energy on Pandaria, possible raid bosses
  • The Jade Forest
    • The level 85 leveling zone. Horde land in the North, Alliance land in the South, they will meet in the middle.
    • Lots of rain forests and trees, you will meet the Hozu and the Jinyu. Alliance and Horde try to make the two fight against each other, which makes The Sha.
    • Temple of the Jade Serpent: level 85-86 starting dungeon. Taken over by the Sha that the Horde and Alliance created. We have to cleanse it.
  • Valley of the Four Winds
    • The level 86 leveling zone. Two different zones, the Pandaren farmlands or the Coastal Jungle, you can go to North or South side.
    • Stormstout Brewery: level 86-87 dungeon, boarders the Wall, first see the Mantid.
  • New Features
    • Greg Street!
    • Pandaren Race. I have yet to see a female Pandaren (that's because they haven't made them yet).
    • Pandaren can be Hunters, Mages, Monks, Priests, Rogues or Shamans.
    • Pandaren can not be Death Knights, Druids, Paladins or Warlocks.
    • Pandaren Racials
      • Epicurean - Increase the stat benefits from food by 100%.
      • Gourmand - +15 skills to Cooking
      • Inner Peace - Your rested experience bonus lasts twice as long
      • Bouncy - 50% less fall damage
      • Quaking Palm - You touch a secret point on the body of an enemy, putting it to sleep for 3 seconds.
    • Monk 
      • Brewmaster - Tank
      • Mistweaver - Healer
        • A healer that can stand with melee. He said Tank healer!
      • Windwalker - Melee DPS
      • Not a hero class - Starts at level 1
      • Monks can be Draenei, Dwarf, Gnome, Human, Night Elf, Pandaren for Alliance
      • Monks can be Blood Elf, Orc, Tauren, Troll, Pandaren, Undead for Horde
      • Need weapons for some finishers
        • Staves, One-Handed Axes, Maces, Swords and Fist Weapons
      • Leather armor (Agility and Intellect
      • Will use Chi which will be used for Jab and Roll
        • Jab generates Light and Dark Force
        • No Auto Attacks
        • Very Death Knight like for Light/Dark Force recourse bar.
        • Spin Kick AoE!
    • Talent System 2.0
      • Class Abilities
        • You get Warrior Abilities
      • Spec Abilites
        • More than one special abilities
      • Choose your spec at level 10, spec abilities at level 10, get additional spec abilities later
      • They give you abilities they think you NEED instead.
      • No talent points or ranks.
      • One talent tree per class.
      • Earn talents every 15 levels.
      • You choose 1 of 3 talents.
      • No mandatory talents.
      • Change talents similar to glyphs. Making changing between bosses much easier.
      • Ardent Defender is now in the Holy Paladin tree. Possible tank cooldown!?
      • Talent Panel to show every classes spec choices. Druids only here.
  • New Feature: PvE Scenarios
    • Short instances for a few players. Can be 3 players or 10-20 players.
    • Staged Experience, scripted
    • Example
      • Stage One: Kill 25 Kobolds
      • Stage Two: Escort
      • Final Stage: Boss
    • "PvE Battlegrounds"
    • Example
      • Stage One: Slay 50 Horde Foot Soldiers
      • Stage 2: Destroy 6 Towers
      • Stage 3: Defeat General Drake
    • Said to make it so you can do PvP things without PvPing... what?
    • Possible replace group quests.
    • Queue and go, like the Dungeon Finder
    • No role requirements = short queues (crowd claps).
    • One way to earn Valor Points
  • New Feature: Challenge Mode Dungeons
    • Make a dungeon harder like Amani War Bear
    • Finish a dungeon in X amount of minutes
    • You can't over gear the instance. Gear will scale down the more gear you get.
    • Rewards: Awesome looking gear with no stats and Valor Points
    • PvE competition, realm leaderboards
  • New Feature: Pet Battle System
    • Collect, level and battle with companion pets. (Creep Crate OP!)
    • Works with almost every pet in the game.
    • Customize your companion pets (name them, abilities)
    • Wild Companion Pets
      • Find them out in the world
      • Engage them with your companion pets and capture them.
      • Some pets might only spawn in winter, when its raining, at night etc
    • Pet Journal
    • Most pets will become tradable
      • A way to make money on the AH.
    • Account wide companion pets
    • Location on UI will show you where you can find a pet you don't have in the world.
    • Leveling
      • Win battles to earn exp
      • Learn new abilities
      • Create builds using abilities
        • Pet can have 6 attacks, only uses 3 in battle
      • Level multiple pets to build your team.
    • Battle
      • PvE & PvP battles
        • Wild pets and other peoples pets
      • Turn based combat
      • Simple combat system.
    • Queueing system
    • Customize
      • Name your pets
      • Items
        • Possible gems/enchats
      • Builds & Teams
      • Masters and Master Abilities
        • Gym Leaders in Pokemon
  • Mists of Pandaria Dungeons
    • 9 new dungeons
    • 6 dungeons in Pandaria
    • Heroic versions for classic dungeons
      • Scholomance
      • Scarlet Monastery, Wings 1 and 2
    • 3 new Raids
      • Mogu and Mantid in the new raids
      • Raid Finder, Normal and Heroic difficulties
    • World Raid Bosses Return
  • Mists of Pandaria Questing
    • Blizzard wants to focus on end game content as their focus this time around.
      • Multiple Daily Quest Hubs
      • Incentives for Dungeoners/Raider
        • If you do the dailies, then que for a dungeon, you will get a buff then get a chance to roll for extra loot only people with that buff can roll on.
      • Faction Improvements
        • Groups of factions, not just one like Tol Barad
  • Mists of Pandaria PvP
    • New Battlegrounds
      • Stranglethorn Diamond Mines
        • Goblin mine in northern STV
        • Escort mine cars to deports
        • Multiple tracks
        • First to X resources wins
      • Valley of Power
        • Located in the Vale of Eternal Blossoms
        • Holding the object earns points
        • Multiple point zones
        • Object does damage to holder
        • Staying in the center gives more points
      • Azshara Crater
        • No information given
    • New Arena
      • Tol'vir Proving Grounds
        • Layout based on Nagrand arena
        • Sense of place in the world.
          • Square, 4 pillars
  • Mists of Pandaria Achievements
    • Account Wide Achievements
      • New Achievements: Get all Professions maxxed.
  • Major Class Changes
    • Resilience
      • You get Resilience as you level as a base stat so you still have a chance when entering.
    • Ranged Weapons
      • Hunter Minimum range - Gone
      • Hunter Melee weapon - Gone
      • Ranged slot for all other classes - Gone
      • Relics - Gone
      • Rogue and Warrior will just throw their main hands
      • Wands become main hand weapons
    • Warlocks
      • Unique resource for each spec
        • Affliction - Soul Shards
        • Demonology - Demonic Fury (Metamorphasis when you get full DF)
        • Destruction - Infernal Embers (build up fire, catch on fire, Conflag hits hard)
    • Shaman (hey, Lodur!)
      • Buff totems are gone.
      • New Totem expamples
        • Earthgrab - Roots things in place
        • Repulsion - Pushes people away from the Shaman
        • Bulwark - Puts a protective bubble on the Shaman
    • Druids
      • Always felt like they had 4 specs now they do
        • Feral - Cat (melee dps)
        • Guardian - Bear (tanking)
    • All Classes
      • Spell books cleaned up
      • Rotations improved
      • Automatically learn spells
Starcraft II: HotS Campaign/Lore Q&A (5pm-6pm)
  • You had to go get a Hotdog, go back and watch the first 3-4 minutes.
  • Mission: War of the Brood
    • Run around collecting unhatched eggs
    • They turn into Banelings
    • Takes back the Zerg Broods
  • Mission: Silence Their Cries
    • Zerg kill native creatures to survive the Flash freeze of the planet
  • Mutations
    • This will be how you upgrade your units like the Terran armory in WoL
    • Genetic Splits
      • Zergling: Raptor Split will evolve wings to go up and down cliffs like Reapers
      • Zergling: Swarmling Split 
        • 1 second growths, 3 zerglings instead of 2
  • Destruction of Worlds
    • Destroying each world gives your swarm a new ability like more efficient mining.
World of Warcraft: Talent System (5:15pm-6:00pm)
  • Druid Talent Points
    • Level 15
      • Talent One: Feline Swiftness - Increased Movement
      • Talent Two: Displacer Beast - Teleports 20 yards in a random direction, removes DoTs
      • Talent Three: Tireless Pursuit - Removes all roots and snares, increased Movement speed
    • Level 30
      • Talent One: Nature's Swiftness - Next spell becomes instant, free and castable in all forms, healing and duration increased by 50%.
      • Talent Two: Renewal - Instantly heals the druid for 30% of his maximum health
      • Talent Three: Cenarion Ward - Protects a friendly target, causing any damage taken to heal the target every 2 seconds for 6 seconds.
    • Level 45
      • Talent One: Faerie Swarm - Decreases armor by 12% and reduces movement speed for 15 seconds.
      • Talent Two: Mass Entanglement - Roots all enemies within 12 yards for 8 seconds
      • Talent Three: Typhoon - Knocks targets back and dazes for 6 seconds. 
    • Level 60
      • Talent One: Wild Charge - Different for each form
        • Healers - Fly to an ally's position and your next healing spell costs no mana
        • Bear - Charge an enemy, immobilizes them and gives you haste
        • Moonkin - Jump backwards and gain Lunar/Solar Energy
      • Talent Two: Incarnation
        • Feral: King of the Jungle - Improved Cat form that allows all abilities that required Prowl to no longer and allows use of Prowl while in combat.
        • Restoration: Tree of Life - 120% increased armor and enhances spells
      • Talent Three: Force of Nature - Summons 3 Treants
    • Level 75
      • Talent One: Demoralizing Roar - Disorienting all enemies within 10 yards
      • Talent Two: Ursol's Vortex - Pulls all enemies within 15 yards to you
      • Talent Three: Bear Hug - Melee attack that stuns the target and deals 30% of the druids health over 3 seconds
    • Level 90
      • Talent One: Heart of the Wild 
        • Balance: Healing spells give Lunar or Solar energy, 50% of Intellect is converted to Agility, 100% of hit becomes expertise, 95% increased armor
        • Feral: 50% of Agility becomes Intellect, 100% hit and Increases Armor by 95%, Regenerates 2% max mana every 5 seconds
      • Talent Two: Master Shapeshifter - Improves the druids effectiveness when switching between forms.
      • Talent Three: Disentanglement - Shapeshifitng now removes roots, shifting forms heals you for 20% of your maximum health, only can occur every 30 seconds.
Starcraft II: Multiplayer (6:15pm-7:15pm)
  • They took a look at match up statistics as well as tournament results
  • Global Balance
    • TvZ - Even
    • TvP - Even
    • PvZ - Even
  • Masters Balance
    • TvZ - Even
    • PvZ - Zerg Dominance in Europe
    • TvP - Terran Dominance in Korea
  • Tournaments
    • GSL - Code S
      • Terran OP
    • GSL - Code A
      • Even
    • IEM Guangzhou
      • Even
    • IEM New York
      • Zerg OP
    • IPL
      • Protoss UP
    • MLG
      • Even
  • Pro-gaming Protoss complained they could not compete with Terran 1/1/1
    • Conclusions
      • 1/1/1 is too strong
      • EMP may be too strong
    • 1.4 Immortal Buff Conclusion
      • Pro gamers and Community giving good feedback
      • Improved Tournament results with MLG (HuK and MC getting First and Second)
    • Ratings - Still Unsure if Protoss is balanced again
    • They want to reduce the EMP Radius
    • Reduce upgrade costs for Protoss
  • Heart of the Swarm
    • Terran
      • Weakness
        • Thor - Really big, large costs, can't make a lot of Thors at one time
        • Late Game Zealot
        • Lot of Options
      • Hellion
        • New Transformation - Move slower, do more damage, end game fighter, the pre-released silhouettes are actually the Hellion transformation form. 
      • Warhound
        • New Mech Unit
        • Smaller, Faster
        • Anti-Mech Unit
        • Have 7 range
      • Shredder
        • Radiation Robot
        • Cheap Map Control
        • Ball of Death - Killing forcefeilds, cannot have your own units in the forcefeild
    • Zerg
      • Weakness
        • Siege Challenges
        • Missed Opportunities
      • Ultralisk
        • Size is too large, gets stuck on Units
        • End of Game Splash getting a buff
        • Burrow Charge - goes under ground, pops up infront of the army
      • Viper
        • New full spell caster
        • Overseer cut
        • Choke Breaker - Anyone in the attack reduces range to 1, makes units like Marines come to you
        • Death Grips!
      • Swarm Host
        • Zerg Artillery
          • Burrows, shoots out free locusts, like infested terrans, 90 hit points
    • Protoss
      • Tempest
        • New Capital Ship
        • Removing Carrier
        • AoE Anti-Air
        • Attacks both ground and air units
      • Replicant
      • Oracle
        • Raiding Caster
        • Worker Friendly
        • Ball of Death
        • Mothership is gone
    • Other
      • Reaper Regenerates Health Out of Combat
      • Battlecruiser Speed Boost
      • Baneling Burrowed Movement
      • Hydralisk Speed Increased
      • Corrupters can take minerals from buildings
      • Nexus Recall Ability - Recall entire armies if you think you're going to lose

World of Warcraft: Dungeons and Raids (6:30pm-7:30pm)
  • Sorry, the first 25 minutes of the panel wasn't being aired on the Live Stream, it was being duplicated by the Starcraft 2 Multiplayer panel until they realized they didn't switch cameras.
  • Goals for Mists of Pandaria
    • Felt like some Heroics were a bit too long. Keep the experiences short and focused so you can do more things.
    • Make encounters understandable so that they don't set up groups to fail.
  • From what I could gather from snippets of Twitter is that
    • 3 Raids - 12ish bosses in 5.0
    • They gave a preview of Heroic Scholomance.
  • Really Good Question: "You pick your Legendaries Randomly at the moment, couldn't you give the option to have Guilds hand out their Legendaries to their best raiders?"
    • Answer: Pretty much we think that would be boring and we couldn't customize the quest lines if we allowed a Legendary to be handed out to anyone.
      • I think that question is a really good thought though.
  • Abyssal Maw will never happen. :(
  • Will people who go only for hit/expertise caps go below when they drop the ilvl in Challenge mode?
    • We're workin on it.
Diablo III: Gameplay & Auction House ( 7:45pm-8:45pm)
  • Achievements
    • How To Earn
      • Play-Through Progression
      • Extreme Behavior
      • Absurd Shenaigans
    • Player Banner
      • Visual Representations of what you've done in the game
        • Crest (PvP)
        • Ribbon (Achievements)
        • Bannercloth, sigil, Accents
        • Base (Hardcore)
      • Can teleport to your friends using their banners
  • Stone of Recall
    • WoWs Hearthstone
    • Leaves a portal behind you so you can return to where you Hearthed from
  • Cauldron of Jordon
    • Sell junk in your inventory
  • Cube of the Nephalem
    • Turn junk in your inventory into crafting materials
  • Crafting
    • The Mystic
      • Enhance Items to make them better for gold at random
    • The Jeweler
      • Combines gems to make extra powerful gems
      • Adds extra sockets to items
      • Can remove gems from items
      • Jeweler levels up to give better gems
  • The Blacksmith
    • Can craft Legendary and Unique set items
  • Item System
    • Salvage items to get crafting materials
    • AH them
  • PvP
    • Team Death Match
      • When you die, you rez in 3 seconds
      • 10 minute matches, 2 teams
      • Most kills wins
      • 4v4
  • Auction House
    • Items drop at random
    • Low % of all items
    • Smart Search
    • Advanced Search
  • Final Game Tuning
    • Making the Passives better
    • Don't want the Passives to overlap each other
  • Barbaian Tuning
    • Overall in Good Place
    • Fury Generation some adjustment
    • Survivability: Dying a tad too much in the late game. 
  • Wizard Tuning
    • Overall in Good Place
    • Lots of Tuning Adjusments
    • Weapon-Based Skill Damage
      • Cast speed is based on attack speed on weapons
  • Witch Doctor Tuning
    • Mana seems to be unlimited, tuning it down
      • Passives, Runes and Gear give mana regen
      • You can choose to go full mana regen everything but you won't hit as hard
    • This mana gameplay won't show up until later stages in the beta
    • Passive
      • Circle of Life - When something dies, you have a chance to summon a Zombie Dog
  • Monk Tuning
    • Improved Survivability
    • Mantra
  • Demon Hunter
    • Hatred/Discipline
      • Hatred Generators
      • Hatred Spenders
    • Snares
      • Strengthened them to keep them at ranged.
  • Crank Up The Awesome
    • Making spells and abilities look more awesome.
  • Difficulty Levels
    • Normal
      • Act 1 is the Tutorial
      • Monster shave Low awareness
      • Low Attack Rates
      • Limited Abilities
      • Each Act Gives more challenges
    • Nightmare
    • Hell
    • Inferno
Thanks to everyone who took the time to read this! Make sure to go to the following sites!

http://us.media.blizzard.com/wow/promotion/wap/en-us.html - This is where you can subscribe to 12 months of World of Warcraft and get your Diablo 3 Expansion, Tyrael Mount in World of Warcraft and MoP Beta Access for free. It is no extra cost and you don't have to put in your credit card information. Just have to say that you will pay for WoW for 12 months. I already updated mine!

http://us.battle.net/blizzcon/en/virtual-ticket/ - This is where you can buy your virtual ticket. If you missed out on today's action but want to see whats in store for tomorrow. You can go and buy your ticket, and watch the VoDs of whatever you want to see and have the HD Livestreams up and running for tomorrow. The Opening Ceremony and World of Warcraft Arena/Starcraft 2 Tournament VoDs are all free.

You can also follow me @CQElaina on Twitter where I will post new articles as well as post random gaming things!