Showing posts with label the weekly innervate. Show all posts
Showing posts with label the weekly innervate. Show all posts

Tuesday, April 29, 2014

The Weekly Innervate - World of Warcraft - Holy Paladin Weak Auras

And we're back again this week for our second installment of the healing Weak Auras guide! Sorry for the delay folks, I know this was supposed to be out weeks ago BUT I got super behind again, but don't worry, I'm putting plans in motion to stop this from happening. So let's get started!

Whole UI

Innervates Key Steps To This Guide
  1. All of these Auras are set for Holy specced Paladins only except for the Low Mana Aura which will appear on all characters. So they will not appear on any other character except for Holy specced Paladins.
  2. These Auras aren't set in stone. They're customization even if you import them. But they will appear on your UI where they are in the picture. You can change them to other icons by changing the type by right clicking on the Aura and selecting an option from the drop down menu in Convert To.
  3. Have fun with Weak Auras! They don't affect anyone else but you and can really help your master your class whether it's a Holy Paladin or not! You can make it look however you want! There's no wrong way to set up a Weak Auras.
Top 3 Icons - Mana Cooldowns


These are the three raid mana cooldowns. Left is Hymn of Hope, middle is Mana Tide and the right is your Divine Plea. The Priest and Shaman raid mana cooldowns will only appear when someone in the raid has used one of these cooldowns. The star will stay on your screen anytime your Divine Plea is off of cooldown.

Hymn of Hope

d8dpfaqAfTEKOESsTljY2KOomIzQevZfjnBv1Fvs3ujsphQVbunnfANu1Ej7wW(rf)ejmmjmovbNuinuvrnyuvdhLoiQYrvIOJbPZbuAHkHLcuSyfy5GEOq0tPSmvP1juvMisKPcyYOy6sDrvrUQqv1LfDDjTrHkBvOk2mvA7ifFuOk9vLO8zQ47iLgjQ0ZuqJwimEKQlPeHBPk01GW5HOBdKFRYRfklubiBklAOtOlzNuJUVaMQXM))k37JCfme2UctzyzVLkkHqgizmYyeGSkoHRiLVqwfNWv6YxiBF)dka5hLhvTmMet6kK05cYoMd8QbgnqgMakbs6DfMAHmMet6kK0zChmDGxnWObYA40XjHcqwGakXcqEuzCrckWH)5YHp3JnvRwwN07iV)bfG8OYJk)R8OYpuEu5hLhvTmw45atm(zyUN45fKVqM7fAzXbNuMd)LSsyGKMWHpaGS)ryeGSkox3FcgRfYG3pfGmq1FpfGA1YQ4CfZMBTqgMn3cqgEgC(P8OQLvX56(anG0AHS9NGXcqgEgC(PSN5TCEukQxTAzrKtNiAfxzWlaB5xep8cEbyFO8Bz5(4iczB4XUIu(IsJOYi7EEbSaKHBcSfGmMB15F0QfYC(hTRUqcOu2YssmEvibhFCrckWH)5YHp3JnL58pAxj7EEbz4ioAvRwgUN7yiPufs65f0azUxOTjLt5rFLXmXSFcsRj7yyzlXwM7bth4vdmaj9Uctzaj9UctmvJn)FE7EsdPNxGcAs4NGet9P9FYIZvRgKfQGaGthNeILhvgskCDXzl)qeJLgFlgrlqru(fHm6u46IZwX94dVGd(dJfGd2HJdlJwUqUpoIqgmDMxaajBkRt6DfMYgq2XCGxnWe59pOaKhv(IsiK)v(IsiKFO8fLqi)O8fLqOw2KrgxKGcC4FUC4Z9yto8hLnGSJ5aVAGbiP3vykdiP3vyIPAS5)ZB3tAi98cuqtc)eKyQpT)twCUA1GSoP3vyklAOtOlzNu5XWCbm1LLKy8QqcM6ZhTjKxfsWlnzMeQ8QqcMkVkKGavgUj7y4iVqtMbqzOLf1BrP0tYO8DGKVqgP2NwiBFGyHjgRbYimmZEEbYFTHthNeIfGAzUhmDGxnWe59pOaKhvEu5FLhv(HYJk)O8OQLr(SrqKhvgTtMocfh4OfG)IyCCy53HdFrll3hhriBxX9bciP3XpldPtzvwgsNYMbAsio1azZ9f0czhCMHM0ZlilEEcmarJK3YLTHh7kD5lknIkd3KDm8Z3m0YwqbaaflfmrJxUaYgq2XCGxnWqHRloB5FvlJiazCrckWH)5YHp3JnLfn0j0LStQr3xat1yZ)FL79rUcgcBxHPAz0ip6iAHAj

Mana Tide Totem

d4dMdaGEbPtlYUqiTnk1JvvZeuPMRGA2Q0HHCtev)fP6BQcxwXovQ9s2nv2Vs4NcIHbY4qIpRKgQuYGvIgoGoic4OGQ4yQ4CiPfIuwkOQSyeQLlQhIG8uulJcphQjkLQPkvtwkMUKlIiDvqL8mk56cSrvPTIaTzQY2rq9rqf(kcX0OOVdQsJeuvDsagTukJxv0Lav0TaLRrvDEeXRruUnq)wO1rDXjXaC1K9q)jmGF0HdZaN7L(BoIl6Caiy0reunzsVd44k0vmwSbrHiQVyqXnIBux8Zq88WtPxBltdtBZdKVLj1JbK8Gzsv8paxrW(8SGlGnOAehaSbvJ4kNwxNS6IDiWbRU2hXKJCOfl7PMrLkXErxj(nNcDXs4ja1KrfAXYExCBtATTsV(uHOazFOsX2WW(8WxEWm9fFJOg1fhGh6)lcJfnX54DuxmyWTsQRsL4a8qhdC(IM4a8q)hbjgvIMymW5RUyCYTEhTpIbdUvsDTpIMkvI)xegRUyCYTEhXTiaCtG2bSvPsSx0vCk0r7JH4Meg4frcxOpzyXW5xCEwtrxNeGJ4AEwb5rmWCCnpyCR88t4u0PnK4AEwb5rmaxnzp0Fc3IGTEZiWjmGF0Hd3IGTGrd5CtggPGeFhqywueJl0NmmHIUcLCGJRedyZaANuXHgJGAdjgfurrt8pEJz11(O3hpGGmEyybzc5BbrXqEW8n12qV2u8n8T8Pczzdzt5HH8G5BPTP2hvItnIjh5qlw2tnZILwIrnnPkfDOl9kNwxNmwDvIH3ut1METnSnOyybzBz7dzb5lpyM(Itocpz8iIf7ca75066KXAFeN(rNOjgxPpzK0EqgvPOtelMKq88WtPxFQuphQMuSSTSSTnpYdMPPyCH(KHBftUsmTq69qih(aahWFxCnplcfVXS6AF0(OTH2hTT0(OTP2hvQeJuxm5ihAXYEQzedWvt2d9NWa(rhomdCUx6V5iUOZbGGrhrq1Kj9oGJRqxvIjS2hZdKkja

Divine Plea

dqJDcaGlrv2MQAMIkmxiPztXnbkDBfANOQ9s2TsTFGIFkjAyI8BuAOscdwuvdxGdsP6yk5CqXcPuwmq1YvPNISmu8CqtusAQqmzGmDPoTexvujxMQRRkBek9yrzZuY2LuDyvmnH(SG(UOIgPOs9mOA0qkJhs1jHe3cvCnaNxs5BOs)vbJtrRLqeveHYU9R1jZrfLm2nevkWnMHCZAQnyhguUNUWUfbfXKxkparJIajcKqeHELwwqVf25NjXKwmmFa8iMfJS4ebevRsllO3c7hpnXtP5FXfpIzHlloXOORhwy3i1cCrTJE)UUiWn(geyzb5ISxTQO2rVFxxef4gdevKbQpxCrVDFlHH(viIGbUXWFgDXdeJmt1IYynSxHi(LWoJPp3fg8umYeXW8LfhaCXJlSCXJCtX5mHp)CxFCzXbaqTO(wcd9Rqe11cCrW(0pOiVUVBr2Z6c7gm5Nl4bCJl6b9byGBm8Nrx2ebdCJH)m6IhigzMIEqF4TlTSj6T96(UfDEnRAr5SaQrtyb(RfMeatk9NajGVS4eJI2VrKBjm0VqXVeHMxcrRfwG08VMjMpWFIjnNYItmkYWEajerpOpKzoqOSj6YACHiA8z6IquRw0d6dWapt2e9G(qg7i4Nw2ebd8mHicw2Hgx8l1IYmhiuiIGLDOXfvH9CyVkk8QvlQasu1s9Y2bt(vy8JAr1f)kUsQLaa


Middle Icons - Misc. Things to Watch


There are a few extra cooldowns or things to pay attention too. The top is a low mana alert that I have for all of my characters. It appears when you hit 80% mana and will disappear after a few seconds, this is your queue to use Divine Plea. The middle is a very annoying Weak Aura that reminds me to put up Beacon of Light. Please Note: This is set to only appear to in 25 man raids (which includes LFR and Flex I believe) so if you're a 10man raider or a PvPer then be sure to change it in the load type. The left gauntlet is the CD for Holy Prism.

Low Mana Warning

dyeQjaaks0PiHvrQQxrQYSqj3Ik1UuIAyuXXuQLrkptjmnOY1uvTnvX3uvACOqNdf18qPuDpsLkhKkzHqWdvLWerPKlIc0gvs9rLiAKQs0jjv0krPAMkrYnjvYoH0prbnuuahLuPyPKk8uHPksxLuP0wjvQ6RkryTOukZffzVs)LKAWiDyclgQ6XimzrCzfBgI(mQmALKtJQETQKMnIUTQIDlQFdA4qz5uEortxLRtvBhLIVRk14HqNNKSELi1(bU7M24tJKgjnTHxoMAvf1PHxoMAelQtdezisKY56A3ppo4Ey(7JgJ)Fx8W8tr6(3PHpFgph3ynTHpZFnWifQgRHxoQXGVh7uHnfFdVCu7Z8xrOxJKrkoVjUbbbXRCg0Ntk(gsXNjDq882ueAGxq8kNb95KxajHwtl6UOol)xuTI6S8FrxuuNL)lkUI6S8FVgNXZXnwtBCQWMgYtCEzdSXiM8HbFpMAi2yIdAny76Ug(8WMjFne(d2Wlh1yW3JDQWMIqdVCuJbFpwX3yyZKVgma89yn8Yrn2yet(WGVhRi0ad(EStf2uuNgE5O2N5VIqdSXiM8HbFpwdgD61qE8eVQIT8M44H5IVbsy(AS24xAav34fjM4eaAAAJvdp3QRRX9vB))GBbJ)m6GtJXVfPBC)niHIKM2WGKttB8XtE8nTxVgeKcPSPnK8zoYPr8sx6YfAJpEYJVPnylDOB1jBveAeV0LUCHwe61RHxoQjGFWlUIqdj2q00gs(mh5u0fn(4jp(Mw0ffHE961aVG4vod6ZjPdIN3MgPdIN3gjtb2qs6I44zJ44HzgYMXifQKmXGeK8yYrD4ZnqcTHZG(Cs6G45TPHoZ3yifedtUssGzjtlXiE1L3esMya47XC5nHuxtcVGjxEtizYL3epnSHJhMtvHnnUbXZBtdbXXdZYM2qEc7AAJeOAos47IVrcunHxEWpfFVEnimiMAvf1zzC7gIm)hXXdZnTH8e210geqsOPJUMXNnJp)lW5G7FXdUVmwKU))BiiXwjsvHnni8Yd(PbbKeAi01m(L5FTN)9pUhnMXTG5I09)IgeqsOTKD9)Z)()7JJJgZFX9fNtr6(hxdbj2kXAFMOHnN3YaksFM44HzLygKZgPKfGkpHDSa0KH8ekaSdOakGcO2CEldOYtyhGQhGQeZGC2iLaQ(aAYqEcfa2NCsdVCuliXwjk(gNkSPbHxEWpnWSroxdod(UHxoQjGKqRi0qqITsuuNgjEtC8WCJTtdvf1PbIf1PHKqqoQk6UbbKeAPQWMgYZe8CRUxajHwdcij0w7ZenS58wgqr6ZehpmReZGC2iLSauBZcq52Sau8BwaQyZcqnnwakNglafVglavOPaWoGcO2CEldO2gq1dqvIzqoBKsavFavPPbOUbuBRqblaLBdO6bOkXmiNnsjGQpGQKtdqDdOCBfkybO43aQEaQsmdYzJucO6dOkXRbOUbu8BfkybOInGQhGQeZGC2iLaQ(aQsHgG6gqfBfkaSp5ea7nm4jUPOonKecYbXIUBqajHMRIU714JGp30geqsOPJIUBijeKdIfD3qqITsKQcBASIpzAqajHgcfD3GascTLSO7gcsSvI1(mrdBoVLbuK(mXXdZkvayhqbuBoVLbuha7tobWEdVCuliXwjkcnovytdcV8GFA4LJAcij0k(gcsSvII60GascTuvytd5zcEUv3lGKqRHQI60aXI60GascnxfD3GascT1(mrdBoVLbuK(mXXdZkXmiNnsjla12SauUnlaf)MfGk2SautJfGYPXcqXRXcqfAkaSdOakGcO2CEldO2gq1dqvIzqoBKsavFavPPbOUbuBRqblaLBdO6bOkXmiNnsjGQpGQKtdqDdOCBfkybO43aQEaQsmdYzJucO6dOkXRbOUbu8BfkybOInGQhGQeZGC2iLaQ(aQsHgG6gqfBfkaSp5ea7nm4jUPOons8M44H5gAnKecYrvr39AGKpZlx10gy2iNRbsrY0RxdKqB4mOpN8cij0AAr3fDxuTIUl6IIUlkUIU714gepVnn0z(gdPGyyYvscmlzAjgXRU8MqYedaFpMlVjK6As4fm5YBcjtU8M4Frd(mBgtofFdvmejs5CD9J22H5hNVm)8WOZMzTI0nUNgeqsO10IU76hT9Z3flECwO9vtBVOiD))TOAD9xM3AAop4CWTFW9GZPiD))uuCfD3Rbb8dMnszX3GpPXsbFdO6sKfneKyRefD34nFYTQRXXiZopAAl(3ply8xJ5I0nU)giH5l4x6POBTgIKe(JhMfKQpJNJBmzt71i7)KA8CCJjl6UrYifN3e3SgAdNb95KIVb04N8joEyUXlzOo0jBJHOPUwk16ev3ZG6iyWgegetnIf1zzC7g4feVYzqFoHHirkNROA9AiBOTSZY)nytr342o9Aba

Beacon of Light Reminder

d8t6eaqyuTEfKLHsTljrTnfQHrPAMGuZvP0SvvZxse3ub4xkq(MI05Pu2Pa7LSBv2Vc5Nkv(Ru63aNgXqLKgSQOHlPoikX4OGJjOZPuSqPyPOKQfRkSCjEOcONc9yL8CKMiLWurXKfY0P6IGKUQcuptrCDPAJkvTvqcBguBxr1hLePtQk9zk67kOgjirtJcnAkPXtj6sOKYTuuUgiUhkjxw0TfQxljScfJqUye2K8f4g9eap6j0etRUW3ZZcmFLBFxGJULLhKpXT1wL)5rKRTj5lWbGHMyA1LlKkKDLTxzicJfgjmsmcTChmmnDTFJD7gNYgYeitGm1GXnJf8miSfABhmmnDTFMb2qgpDtyiedtdnyCmebpZObHRo1bXmPL(GRJ4EkSxhX9ui)iXCNaoXimMtoXiSUK00fY)1w5v7FAkxUqVqmnZIyesD(QIwYbdeUa9Zf2PzlmOeRgH068)FJeY2E4yic70SLCZZcnvJWJhNTKdgiK3lCHDA22pIRgHMfqVUDb6Nl0UWonBRbdNf3wDQgHRo1bXTwjrPqNeNrcbdF7UVn1iSF588CH8UdecdkXkyIWCEEUq053kh0EqjEqS0lCHDA2sRZ))nsncxG(5cdfUa9Z3vNfUdkchvjSsi5MNfAQgHMfqVUDb6NVRolChueYkwj84XjvmkiuytYxGB0ta8ONqtmT6Yf2pIl0Sa61Yfcdoxiu)Zh87ON7bNl0AsmT6A)0ntMo1(y2SNgoXaeiBe8mJJf(b8iXiStZ21NtPQryNMTuYqPAe2PzlToxQryb8tXimU)DIyKlxiToxIriLCM)ubHYfU(CkvmcPKZ8NcRYc0SyXBGCHuYqPyesjN5pf6dNNBdMmpLlxim4CKmuQGq2cJi06p3g68vfuHSgvyjnjGJXwDk0tl9Ejf(4Nx0aarPqwSWcHuNSQWMf9c3jGtpe6PLEVKcFpplW8vUTkuuDFHhNBFxGJUTkuuDwd)USmdQXp(z8SjHcPoFvbDGGZ5Klopx4Ba(AbufoeaeRa7c5DhOhcjrcBs(cCJEcGh9eAIPvxipkI4eWX)TEHyAMfQyKlSFEHyAMfXieguIvWe5chMe5w1EdqmyCJHXSHW2GDJ23yqWZmowi5MNfAQhcVEmtHyAMfQccfUaFqrmkWOccLlKSaNAegrO1FUT3f4e(EEwG5RC77cC0TS8G8jUT2Q8ppICTnjFboam0etRUqQZxvqRciNlSzhdZUbW6VvkuYi0tl9bc(GIyuqOccvaBfeQGjkiubgvqOC5cNRGqJH2Llba

Holy Prism

dutHcaGlqLTPKMjvrMRIYSj62eStq2lA3IA)kI(PuvgMQYVPsdfcdwry4cCqqvhdQZPkTqvXPvQfdkTCfESGEkLLrONdmrQIAQqAYq00LCrPkCvPk1LjDDvAJuL2QuvTzHSDqXHLY0uXNfQVlvjJuQI(RsmAfvJNQWjvKULu5AICEQkpJQQXPQ6BuXetuABAtZLoIAH6SPHUzWmqGkLlbnzd5oVm3v6lySbc0a0eH7dUenbAiPHKO08OVOiGweQdlEO5RVOiGw0B3)B6p5Gx9N(WP1FmJ6o)0gA82nJ6lqPvQh1DO0k1J6ouAtZLoIAH6me9JW7OjOZq0pIUNwoRJUEiaRuf6CODZ1yhhRdIsdeOsjutqjegFWRjw0cDLUdIsir615)GtRyNVdw05KezuxYpH8tV)yXd(8L(oIoR43pg1LoSOvJDCSoikTYxGsduT6cOPWO5Ig8H12np5e9g0GvQ0UaDbeOsjutq5dnqGkLqnbLqy8bVMODb6YnVl(q7Mvy0CrRDlxw061gznNEpVVR43JZBsm58NsmQ7KOLVcOJDCSoaectBUUJNxecNeHtm9k644)43jrt62qsuAvtQ5Iq4vAHYgaquAGDowQ0qaVNG3ZtHyr7c0LQj1CXhAxGUekBaaFOnCLkrPjCL1MOSyr7c0fqGgYhAxGUe6kaBR4dnqGgsuAGDowQecZIfTnsA90v6BYjqm2abw0GHq4d(Jfj

Bottom Row - All The Cooldowns!


These are all of the cooldowns that you have a Holy Paladin. You might not have Holy Avenger if you chose the Divine Purpose due to low gear and not being able to do Holy Avenger without going oom. But everything else is static for all Paladins.

Devotion Aura

dqdgcaGlkL2MIMjLK5sjA2uCtsQ62kXojYEr7wk7NsLFsPQ)Qc)MqdLsXGPKA4c1bfLJPkNtqTqsYIPeSCv6PqlJephyIkjtvvnzcA6soTixLKkpdexxHnkipwiBMuTDbCyL6Ze10KQVtsPrsj04evJwj14jP4Kc0TurxduNhK(gPmmcCzQMp(jMigSv(vFh5wgmsSbSeJDJ5WIIgOhzJ7w9Bq5xOebevSvGTWexikKOq(joA1njl7x(jcIDJrAV4ucYlx5XI41LtITp0yNyksSrmjK4kpGyLeB2zD24Uj2gl)Bsw2Vak9iw3KSSF5Nybn2jcQDnae9aERiMfvjXMDwRoW2cgN4a4hGy3yK2lovree7gJ0EXPeKxUYJ4a4hJwQOkIJMhWBfX9OezruTjH1AgcwrtBo1Mk9EEpF2P(zFsun2RRd8IHoH1GvMD4Wpbkt4CynQF27ex7j51fd1dd)GvEAZ5utaeitQF2NeHAVUoWlg6uBcRiiSceTCi9WWZCQF27enIBH8tCa8JiZgaOkIxrJZpXLHPs8ZIfXbWpaXEevree7r8teKAYgNspweJmBaGFIGut24eTjZQSvbLiUmmvIFI2Kzv2QGsuflwSyrmaLE9NawK

Guardian of Ancient Kings

duddcaWskI2LOkBtIzkQQ5srz2cUTKStsSx0UP0(fQ(jfvdtQ(nHgkrKblcdxuoOq6yI05urluOSyIuTCqDAs9uOLjPEUstKiLPcYKvjtxXJjQRsr4YuDDaBueDyv1Mjy7eHpse1NbAAs57ejgjfPVjeJwfA8ejDsvWTuLUgjDErLNPs9xvX4OWmLqe1epyhhw4l7MDqw0UMHzEi8yQyi3JPoSOERiUeRZRNNkXkIxeViera7aRbbDycrCZ8qq5x5uXOukNCic7GArluUmNOww0suFruYaF4l93gpHOq8erTYA3oXtysTfCjAbQGG1GGo8sLuIdSge0HjeXjxMtCN)aSeDjC7qmQ8OfTXtyI9l9Gtey9NnZdbLFLZye3mpeu(vovmkLYjrG1FaS6HXicyDjC7q8dmICikf91CKjvR7rQpnUB3T7sTHbfEBfIs1CbH1hM8nIAPvA1PTIQrT6DNcVnvIhDn4XHjvt7DJ7w5SL2V7TofEBfI5mxqy9HjFJePB0lgQQ1N9EPFsH3wJyq8FriIaR)ih(7YyeHfdoHiwbegnH4WHiW6pBMlZye3mxMqexTfm4ujLdr5WFxcrC1wWGtusrZpQ0oOWHdhIsqL0wANdj

Hand of Sacrifice

dmtccaGlQcBtOzsLWCPs1Sj52kv7KO2lA3sSFc4Nkj)vP8BQyOeidwkz4c6GkPoMQCocAHuLwmvswoOEk0YOQ8CGjsLstfKjRctxXPj1vPsXLPCDv1gfWJvPnlvBxj6Ws6ZezAI67ujAKuf9nPy0sPgpbQtQeULk6AuvDEbACeAyI8mQKA(iernXfLXG71R5(IRtb4ogAk1MNoQGBOvvR6y9cR76Rreq0Nhjp8tCN4bXdcr8xgyTKKbtiIGqtPKR7gLJcZjoeHnjTtbkyOruFDke1he9SwoeOLtxGwy9cR76RrS83HG1ssgmGYpIdSwsYGjeXjyOrem15diAlTYqC9D0ofbA5gq1vkJ4hyBGqtPKR7g9seeAkLCD3OCuyor8dSTFrp0lXFXwALHy9poCi6s9X0Mb87RPj6VrymjMeZzr2pZrIcEvVdSHboJIcJVuumMJ5ukLy)mhj220sThgWFYx8j(A8Ls5M4lY(zosm4QEhyddC20Ketrx)eZpHVSOi7N5mrLt9Gqe)aB7QQaa9se2rzeI4(xnAcXHdXpW2aH2LEjccTlHic0fjLr5hhIxvfaierGUiPmIcATlw72fYC4WH4sk)YVehsa

Avenging Wrath

dqJ6baGlPW2KQMjOI5sPQztXTvODQQ2lA3eTFkP(jLsdtb)Mknuqvnykvgov5GQOJrW5uHfsfTyqLwoGhlKNcTmQQNR0ePe1uvLjdKPl5Wk6QucEMu01vPnsP4VsLnlsBhOghiFLsY0eX3PezKucDAbJgugpOkNuk1TKsUgHopv4ZI6Bc1Ljnf4JyGyBzPaPZi1(2rUY1E0tnMol6AC0DcwL5GuTcywWiUe9Bm0qK4irqebXhXRSac5ScWhX1tnM)Cu5VPaeuclIaAo4kFo8uIHixjXaiINGvzoiZwBNvaZcgr5D8beYzfy5xGybeYzfGpILdpL4wZ6UevWQSiEgvbxP12zHDcxJs8UA36PgZFoQ0jX1tnM)Cu5VPaeucX7QDxzOOtIxPcwLfX5TCzr0sbqfm(JhicpBttxT43VXXXrSOiK4rZyrIW0qgwrBeh87fG89f7peGe9HyARKEIoSnnD1I20kUpEioXFOxek2h6ONPTssiACNG4J4D1UiZCx6KiGRr5J441ub(yXI4D1U1tJOtIRNgXhXniZgLFbweJmZD5J4gKzJse(NW50YT)SyXIiy(fsegyrc

Holy Avenger

dmZbcaGlQkTncntLqZLQIztQBdWojXEr7wK9tvQFsvL)Qu9BIAOuLyWkbdxchuahtuNtsTqbzXuv1Yb6PqpwOEUQMivjnvqMSsz6konvUkvrDzkxhuBuGoSu2mjTDcAyQ4ZQ00KQVtvOrsvKVrGrlOgpvbNuj6wa6Ae58kPNjrltsgNqMzcr0rCzAmq1wS5ZYy507tZFN2nR7fnDBZL2dlRxBcT01aj(eR894Rerae3iUriIWPb0DVgiHi(fMwR0ayujFKIo1CicAxNCcATWi6ILteDBe9KSE17fci0sxdKycgaeO7EnWNkzIdO7EnqcrCwlmI)0g4NOj0sdXaXJto59cE(B(RnIWVT)fMwR0aymeXVW0ALgaJk5Ju0PMi8B7Wj3WqeHtMqlneBWJmhIE0TnHzqPJOOKuTGOCzzDUuKQa7Ie9GFQQVnmOGO8Pox2RkJKYsvhQcSlsmS5UHhgShjqmsqPyvVlvMRoufyxK4QFQQVnmiqbIr198j3Zvv9AXdvb27e1YTncre(T9yD7FgIiOS2ieraW6XrioCic)2(xyXmeXVWIjeX3LUAJkzoeJ1T)jeX3LUAJOxcSyaVUuHdhoefsLCpF4qc

Lay on Hands

dmJ9baGlLOTrKzkunxsQMnPUTkzNeAVODtX(vc)KsmmG(TadLKWGvsgUqoiiCmaNJKYcfklMKKLtINcTmcEUutKKutvvMSiMUIhtPUkiQlt11vvBuP0HLyZcA7kv9xv00K0Nb13jjAKkvoTOgTsQXdICsLIBrjDnI68QW4uPEMi9nqAcWhXmXnMXvcl2U6BSdmT6yKR1N7c0hNXlhwm7kMKMytuyj4szIxetiMWhXVzuYWWUcFe7ixRflxofLst5quXHZbM3rKtmBhyiMtigVCSyLfZIv7kMKMO5F9uYWWUstraIJsgg2v4J4Ce5e7Pm)MOV3ndriSNCGzXki3fvPDI)2p7ixRflxoJrSJCTwSC5uuknL4V9ZVjpmgXVX37MHy5pbCiQYCYSMBLRa3PQjjliOgOSeiidTwLicjlHHTpuuqayjiiy9(w4gqqM4ApdVE4wzaqW70kGmuHubaHBgATkr8Wsyy7d3AfkuPkOuTkdTkdvsQYqR1krDqjHpI)2pT1LUzmIkbANpIxF9K5JdhI)2p7i3MXi2rUnFe7Sbw7ueGdrBDPB(i2zdS2jQciIdHQ3iYHdhI7PiqfaKdj

Divine Favor

dmZbcaGlkv2MeMPQuMlLsZgv3wb7Ks2lz3c2pLQ(PcXWa1VH0qPqmykfdxKoOI4yaDofPfkuwSQuTCiEkYYK0ZvzIkutvvnzqmDPonkxLcvxMQRRuBeKESi2mfTDvXHvY4a8zO8DkKgjfkttuJwvY4viDsHQBrbxtIoVq8nO6VkQNjKwG6lIjkEODeZvIBB8e0WzlL6C(SXq5rMhZEybpoNVhyHvZqdIorv7GTRu0GiiIGOVODOryyyoI(IUuNZTwdUSIccKRQfH4ym0WpsQlILGgeXGiAm7HfC7Tb66bfruyp8ryyyoYjlqrncddZr0xuhj1fD9Q3Ni)XdTOjjndnyVng)wVZDr7ZNVuNZTwdUIj6sDo3An4YkkiqUkAF(8oWAft0o4pEOfT2nQArgLbPFjOLvy8koCUwaMbakYY0qUq0OJyAEElOLaWL5koquCqyGAnltd5SOxod7vlOza4AfCAjErrzjaEvMgYfIImIP55TGAahhgagp60kyb8u8kGmnKZI4Oli6lAF(CcFDNIjcbL76lAyZBM(QvlAF(8L6jkMOl1t0x0XcyCxwGQfLWx3PVOJfW4UiJm5TjJJBPwTArpYcmdcRwca

Tuesday, April 15, 2014

The Weekly Innervate - World of Warcraft - Weak Auras for Restoration Druids

Anyone who watches my stream knows that I like to use Weak Auras. I don't like to have a lot of action bars on my screen and would rather just have an icon pop up somewhere when it is off cooldown. I use Weak Auras a lot on new healers to remind myself to use abilities. I've been a Restoration Druid for 10 years so I don't need to remember how to use abilities in sequence like I do with my Resto Shamans Unleash Elements/Healing Rain combination. But even after 10 years I still suck at remembering to use Lifebloom.


So I finally decided to sit down and show people how to do the Weak Auras that I have. Some people might ask how I'm able to play like this. Easy, most of the stuff that's on the middle of the screen is never up at the same time because it's all proc based. So there's only ever one or two icons up at any given time.

Innervate Key Steps To This Guide
  1. All of these Auras are set for Restoration Druid Specced Druids only except for the Low Mana Aura which will appear on all characters. If you'd like to use the Meta Gem/Legendary Cloak Proc Weak Auras on another healing character be sure to go the top and click the Load tab and uncheck the Class and Specialization boxes.
  2. All of these Auras (except for your Buff icon, Symbiosis and the icons at the bottom) are In Combat only. So if you want to test them out to see if they're working properly then go to the Load and be sure to uncheck the In Combat button twice (if you click it once it will give you an Out of Combat red text and it won't show up in combat).
  3. These Auras aren't set in stone. They're customizable even if you import them. I don't like spell icons and like to have other icons that are a bit smaller or more see through because I've been playing a Druid so long I know what they are. If you'd like to change the icons or make them look like the actual spell icon then right click the Aura after you import it and select Icon under Convert To.
  4. Have fun with Weak Auras! They don't affect anyone else but you and can really help your master your class whether it's a Restoration Druid or not! You can make it look however you want! There's no wrong way to set up a Weak Auras.
Top 3 Icons - Raid Mana Cooldowns

These are the three big mana cooldowns. The left one will appear when a Priest in your raid is using Hymn of Hope. The middle one is when a Shaman in your raid has placed down a Mana Tide Totem. These two icons will only appear when they are in use. The right one is Innervate. This icon will stay on the screen anytime your Innervate is off cooldown.

Hymn of Hope

d8ZrfaqAfwpsPEmGDPQ41c0HrmtjrzUiPzRkphQBQevxw0Tvkttc7uO9s2nvTFb8tjPHbHXHcDsb1qrkzWcYWrvhus5Okr0XG05qkAHkHLIuyXuHLd6Hur9ukldIwNKiMOsLMkqtgvMUuxuPIRQePNjP66kAJOGTQeHnJsBhPYhLevFvjkFMk9DKQgjs8nvLgTKW4rrxssKUfvKRjrNxv1Fvs)wLTPu1cvGYgYc77eYsasQHbopMQXNV3kL79VA)BoUxvwkhFkdld5heFkLTjJtgNaLnXjC9xreYM4eUYureYywLLfNTyWPVFrlyKX9LfLik(wwIuSovukJlXKEcjDUGae0fEtpNCidyI7Bdmz2lLNJ0PSjphPtzdGZRfYA4W1nHcuMNSLybQiQmk)B(aHo2aHOC8PA1Y6Kz789oOavevrufrQiQI1vevXcfrvlJ98TmgGdAhi0sojCqstceceugp8CHjgtlycmWJZRiczvKd3kAXW(ViO5EKLmI8lcAY4EKfI1PIszaWJF9xreFkqL9ocNaLnX5kWJGXAHm49sbkBB(6HavRw2eNRy(eqlKH5tabkdp8UVuXc1YM4Cf42CqATqgWJGXcugE4DFPSDPXsdVRA1YW9ai4)UtiPhNxoKXE(2g0ovefPmUbM)r(TMaeelRsbKXEW0fEtphyYSNWugyYSNWet14Z3RgqpOJ0JZxLUe(i)yQ7a8g84C1MEz(5giC46MqSIOY(RYYIZwmuwV8lJ1P5(6OLOL7lyuSovuiZbbiOl8MEoNV3bfOIOkI4tPIiveXNsfRRiIpLkwOiIpLQLbt3X5b)5tzDYSNWugMSLGjZEctTq2GtgL)nFGqhBGquo(uMdcqqx4n9CGjZEctzGjZEctmvJpFVAa9GospoFv6s4J8JPUdWBWJZvB6L1jZEctzH9Dczjaj1ACCNhtDzjjyTjKGPsRJ(ewBcj4LNCdc1AtibtT2eskrLHBcqqSZNVjd)w6BzHJw4D3rgTVBtreYiZ(0cza3gpmXy5qgHJB0JZtERnC46MqSavlJ9GPl8MEoNV3bfOIOkIQisfrvSUIOkwOiQAzKhFfefrLr)GRRqm8ffXxKLff13JSEDKO7fRtfLYaU3bfOIfkIQwgxIj9es6KHdMUWB65KdzdpDjeNYHmcqpopwGYWnb2cug3T6(o61czUVJ(vwizlLTSKeS2esWvcL)nFGqhBGquo(uM77OFLa0JZldxXrVA1Yo4i9nPhNx2sSdnad7CTktga84xzQiIpfOYWnbiiMw3W3YwufeS6YPr4kNcOmheGGUWB65QYYIZwrKQLreOmk)B(aHo2aHOC8PSW(oHSeGKAyGZJPA857Ts5E)R2)MJ7vLLYXNQLrNIOfOiulba

Mana Tide Totem

dWZGdaGEfKDHi12e0Pf1CPknBv8yv6MifhgYTr4YsTtvzVKDtP9Rq9tKOHbY4uvnnL0qvidwPy4GY3OGJIi0XaCoKQfQalfrvlMQWYf6HisEkQLrfphQjIuAQkAYuvtxYfrcxfrLNrrxxGnQuTveL2mvA7ik(ivr9vQI8zL47iImsebNuvz0kOgVsPlHiQBbQUgqNhj5VuOxJK63ISa0uCw8NT6Ol62E)Ujl2ldRphJ7XeUmYbeejRNqvhP40eTTqhXyXoKgI0GIje7l2xtX30jf1upaTBWaeKJbhtOviqtOFt5chCvphTh(d6aAcshYmek83GJCHdAQ3QEaQeFdWvIy2BlYbZhvT4ay(OQfxX8Ysh1uSfr0yn1dqmnilA8Mz2VvPsmSyAj2y8OyFZ4CYQhKy3KTeVhZdnEdjgG8JOcnEZCkE4oVmCPDq6q)qHa0)dDCcbmekx4RGIpjKVMIdWTX7bHXAG4y60AkMi4uznvPsCaUnIH1xnqmgwF1umoBxoTERQehGBJ3eHhOsdeFpimwtX4SD50IPL8K7JwvQe7MSfNhQ1dWrSFgd7GOIl0LASys(ko2l5KDsfSwC1BRGylg57NRCYIogRyEzPJynvjU6TvqSf)zRo6IUT3rKD0Eer0E)Ujl27iYoc(aK12r4uq4XPjGB(lgxOl1ysLSfkBjABj(7XF0sH4Hsjc9GeJcQKgioFtwnqC2xmnilA8Mz2VfJR8LAQOniIQCYkpetsz)AyTh6e687ycfAgcczcTkx4RGITbeZyEzPJy9aetfLUU4U0oOjDt6G)aG)0Pdygcjx4RRIZwY0rClpeVLsxxCxAheaYe0bkeKUJbqdgcLlCqaX4cDPgpkLTL4buoNusd5)8mjmfx92IuPtkQPEa6bONJEa6zQhGER6bOsLyKMIPbzrJ3mZ(T4pB1rx0T9(DtwSxgwFog3JjCzKdiiswpHQosXPjABHoQetg9awbGujb

Innervate

d4djeaGEjPoTe7se61kQEmOMjIknxk0Sb5WiDtQQ0Fb03uKptv2Pk2lz3uA)kk(jvvnmrACqkpdOgkagSIsdhihusYrruXXuY5qKfsrwkvLAXIOLRWdPQKNIAzq8CvnrrWuvPjdvtx4Iuv0vbixwQRRuBusSvQkSzr12ru(iaLVcq10eLVtvfJervDsky0qsJhs1LquLBrrDneopK42sQFtLTbL1sxXfXgSrpYPWTrdWo7BKb1qqap0ypAGKBXd1WwSEIFXijMMiH4AX4IX1vmSdYn0vNLQKrGSqWsrlfb8ePjsik3mXKoiQcrkAyzl0YsrWMMqWWuUzIjDaRketetezGtjaNcoLyHPCZeG1jtNLcXBBmkEE9qxXpOgc6qRBDqiTWWuigE)HR(2OhaceonAXBq40OfxGDwzsCmkEE9qxXbkGAXFqJ9lEBBYABiMUdN4MS2gIRcoko7mZcONMeQfV)g42wczs8(BGpOgc6qRBzs8dQHGo06wheslmmfI)OaphLe2dAuCwLuCUZgIRmkvpZSKZMIpObDMzVxXO2fpudvbldCkgbYc8IeggPjmLBoJqmKJIRR493aHHO)ltIhoOwxX1BOOORcfI3Fd8b1WYK493aHD1jPHmjggI(VUI)I1dQfNGVbKHeui(b1W6k(lwpOwNmfkeN7SbxQU1zHigV8GGOOWbfE(lM8GfpAVIZErbuloA0J9Ofhn6XE0InyJEKtHBJa4daQmO1Tra8baMnrT2Ey2N1jH6AZeI)Gcp)9LZg0ITUTHydh2qc(uC1oxToPIP7WjtIl4InyT9GmA0IlwY6X3kPy)uWduvLj0wPKqYwylemstyPk3CgHykoEjkolfcymkEE941vHykCuC2xxXFqhHUIF32Il2Gn6rofUnwfoUZ(gb8MoVQ9G(gbW5NEu1EqF)24fQr2TT4VryNBEPt055jg3b8DBlUsQqCEXwEu1vmUdyD)p1RvsX4oGW7pC1kPcfIT767O451JxNLy09pp)7qheWReNwRmeIj0wieIrX)88VdvHa8ebcjmceSusPizPk3CwM4pOWZFaCfBi2K)3R)(13gamY)koA0dF5GCdD1zPZsheDw6awNLoz6SuOqmz6SYwPkKa

Spirit Mender (2 Set Bonus)


This Aura will only appear when you have 5 stacks of Spirit Mender which gives you an instant cast Healing Touch.

dGtYcaGlkOTbyUQKztLUPkLVPQ6Ws1oHQ9s2TO2ViXpPe)fs9BqnmigkKudgHA4QGdcfxtkhtvohqlKIAPqIftbwospuc9uultHNtvtufQPcYKPIPR0fvP6QQq6YcxxsBuv58IuBweBxKutdrFvKKplrFxcESk6zuQrdLgpc5Kus3IICAfDpijJdbVwfIBtHwpbjEk2ko0Du(Wu8(L1IwW5RUbt35Mgn2AEdkA4CuyUyZ9TsdXEXddrmSj2OyhXocs8jSlmvqc)PpGXd432gaXE8pgpBLyQ9l8H(A)GdcanseBesWhcOsm1ifUT(A2aeab)hidcdaeeBLyQbiCsH)0kMgLt4mu6dH4niAR0q8geTvAi2AEdAs)mUW44aN9xPk6hbtL29xOgUqqXuPD)TWz2VWuPD)fMkTpAIjYssIpwHtAicccWdXU9AaJM40wss8XQVgWV9p5deCypahpaLyISjE6iMpmPZnfIVfzNGkUW0zXQVgaiibGbiciaHhaqtjMijfNRgHOZYYG6f(tm2ywID1xd59AdqW)gibcJrtjMijf7c3DeK4QpqF629Ezwmf2neKyJv3DkiTAfx9bA)H4uMf7peNcsSFMlDdHtQvC1hOpHnAqFLzXNUDVxqI9ZCPBi(yuoQ1J1Qv8sNLLbvqIHlKTKDtlZIR(OiCnVYS4t4AEf3eN7gdVGe(tm3lJui(wKDcQwXNW18A5qq7lmvmQqL4QpqjmkZA1kUliXCVmsH4Br2jOITIdDhLpmfVFzTOfC(QBW0DUPrJTM3GIgohfMl2CFR0qR4ul8h5drRea

3 Icons in the Middle - Healing Cooldowns to Track


These are healing cooldowns for Druids to keep track of. If you're raiding in Normals/Heroics then you're going for the 13,000 Haste breakpoint which can be reached at around 560 ilvl with pretty much all Haste gear (there's a lot of it this tier thankfully). Once you hit this breakpoint you should be switching over the Soul of the Forest talent which gives you 100% haste on one ability after you cast Swiftmend which is usually paired with Wild Growth to give WG a zillion ticks. 

The tree icon in the middle is for Lifebloom. This icon will only appear when Lifebloom cannot be found on any targets in the raid. I'm actually considering changing it because it can be hard to see but it is useful if you're like me and forget to restack if it gets hectic. The blue one is for when Swiftmend is off cooldown and can be used. This will appear when anyone in the raid can have Swiftmend used on them (and not just you) since when making a standard WA for Swiftmend can be tricky since if you don't have Rejuvenation on you it is considered unusable unless you have something else targeted. The green one is when Wild Growth is off cooldown and can be used. I used to have a huge problem remembering to use WG when it started getting strong in Cata because I had gotten so used to Regrowth spam. The icons spin in different directions. If you don't want them to spin you can turn it off under the Animations tab.

Lifebloom (Not On A Raid Member)

d8tAeaWyqwVKKdtPDjjSnQ0WuWmvOAUivZMQ6ZkPBkj60cDBQY3LOyNGAVKDJy)aKFci)vrgNeCsKYqPImyOedhOoOKkhfkjhtfNtcTqjLLkPklwjwUGhkj1trTmK8CiteqnvvAYuy6IUivuDvjk9mQW1vQnkr2kaSzkA7ku(ivu6RurX0uuZdkPgja1RviJganEOuxssvDlO4Aq15LO6Ys9nG8BvTo6k2QR4XJM9I))EIPrYoyAHA60GEcIonyamvzebnb4oSmvQ9x8Fe69ukgjMQIHkWf7j2qSHUIXgittuNcgZPcQcfCl6svO4GlfUyOnkFVBJDwwWg2SfVbByZwSfkJpbPRyuAdPUIr)MyiMgj7GPfQPxNHbqeeDNPTJQBhSi6v2grlD(3ede96Iba)bsfEGDi24Nq)MyOfLkfBjrpBgFIUI9SrIUIbhAuNIdFAZU6FtYouT)dnQmruRuP4mexx7GUIrPfA0uKy(IH(njftSE9uKy(IT7GvmX61iDf8r84rZEX)FpLIxd)g8e0VjjqG7Gn)GySwCKmwhqTQjEtIP41WVblEn8BWtq)MKIpkfJYi0OYbEhSz8jArS5tsXLcXQaewWQT1iytlGWY9kgGDCfGPk56aNcFUiixkhdNI4uYeZSR4WN2S1Iy)3AOR4nQNG8TiKQjEJ6PQEsRfXH3V1vS32pJ6QuP4nQNqGBivtmKVfH0vmksw9BXaxVYsdyLIrGBiDfJIKv)wWZkfVr9e07TytvtPyZNKCSQwWhkXgreyFB5CAHgHexFK4qVgFYTCWT4SXo3Hw8IFtmQ8nAX1bmWIZg7ChAX0izhmTqnDNaGtLcwVMonONGO7eaCctnlH0bmo3BXV9WacxmkTqJqv)K0gjEnjftdMPbSZfx1)EcEqSDNVQjoAiE8OzV4)VhGWcL4YensaQs4GanqDWXNbbYXPOBbzIz2vm07)bDf8rLWhk4oFkmpq5cceLRRmXGJlykvYDyE4qDkG74aQifUdzIb3HGDOsZ4uhk3HcduoaveurkzIbhxWZc(OuCKmwhqTwet2E3qCDTdibFehHEIQj2AyeZ4tS(tziUU2bKUkfxoqMMOovjmUNHZbh31LcuXbxCxzIzUGyuAHgHC6JKuCnGUxGQSE0CwaFfNn2z1V)h0vWhbFemLGpc2HGpcEwWhLkfpMGpZNbLsa

Swiftmend (Action Usable)

da0NeaqjPO0OuvrNckQULkyxsPmmu6yi1YeLNPQmnuCnOABOQ(gighu6COshuQQfkfEiQWeLsCrPiSrvOpkfrJuksojQYnvvPDQs)uQudvQOJkfPwQuHNsmvaxvkQ2Quu8vvvyUa1EP(linyPuDyelgi9yKmzv5YcBwu9zfz0sLCAsTAOO8APkZgu3wrTBs(nKHRIwUipxPPl56kSDOW3vv14rfDEGy9qr2VusBAdyrBHNQIuoHkaZJcPwW8Und0ocyn1cL3dbJY7iWSbgHIuAKYYAjRn22WTmB5z5zaluiyuYa(s7JyzGa5Jpdlldd)mAAwNFah33mFKpFgw(S0yz)y4I)LX68d44((5J40CZ(WIZGNb57JLjZ5hW)8LXxAxwaP788nkF8a)m(yzHGNbHgc2mgwwNFGbRfQXwOzGGZQ5NpsfwgNpsfw0uiLByHO0ZKsJugWYmrRmGLcKZWYzk2OSCMInkljurQGd0qvrIdyevV)6nC5YsL0ttrYawkqodlBrQXAzOcmcvzHmkKLXgq1kmI0gUHLaJqvw4aHGFO)QwBVZeAkf72A7)uodyym3YydOdLUCdlJnGUNbm8LmhUHL9mGHVK5WxAS48ZCzzlnvpqAzKiLgPmOwYrQYYXKgtT2EtpiVePiT2oaGLUc9uxLpcHndcwUSm0C5MXWLBMZpWGBbgrEgWYydOuWKDDdljeCyalZd4sBaxUSm2a6EguUHLXgqPqZGsk3Wcfmzxdyz1Qj4WslD0CET4YYEgugWYQvtWHVmUCzjhPkrJPWx6mlp9EctarkcvV1sZszjftAKcaKZWsfCwJuyPcoRrkSWtvrkNqfG7)Ei1c(hbPx)rISG7e9ps9hjY(B80eW9hjYcU)irW5AzlcvVLdKQiA1COkl8UcVwAclycHM9L1czui3WYqvj90uKmGL9mGHVK5WxAS48ZCzH8E6sJueyOvspnfP1aUSOFwK)68Aoupl)1VQlFeYhwSqWz)Wz5YYLHH15hyWTqOknsTgWYwKuzallAOEw4PQiLtOcW9FpKAb)JG0R)irwWDI(hP(Jez)nEAcybnuVfmfc1thTHMMS8qqx0q9mOUSKRv6Tldy5HGoh7sMcdQLhck1yl0Sb1LllAfgrAddQf1ygiPNMI06lTfo7opFJYx22GGJZNgp7J5dcULTiu92orAvzPr3aaD)Bh8AYMcWsfCwCGGrjd4lTV0(M5lTVF(s7lJV0UCzbdFPzOzDzd

Wild Growth (Action Usable)

dWJEeaGEqr7si12uspgsZfunBeomu3uvIHju3wPmnq2jG9s2Ti7xu0pfL6ViY4uQonkdvvkdwuy4QIdIQCuuvPJbX5evwOOQLkK0ILsTCbpuvspLYYKkpxLjIQYubAYQQPt1frvvUkOWLLCDf2Ou4zkYMLQ2UOKpkK4RQs1NvuFhrzKOQItkLmAqPXJO6sOQQULs4AOY5vI(Mq8APOFJ0crGYyYAL8k0Jrl4TqPPdoV2mcMVKeFHb7tQbbDeyhSYozDrhhnNSnzFzFbkdLsqdcuaiQb0E80(uU14oUUDUUCQFbhNa6uJDKCqr256IHMqMMImP(fCqcysnG2JN2NYTg3X1TZ1Lt9l44eaKaqKlBK8aBEUccu29ueea4Tsaq7qt7YLHooNUbwK7W45J9s245J9sgdLMuEz4eBd7mAsGY2WSKaL5lFkzpH6kx2tOUYLfOo2RxjOOnjJDLC5Y8aBEUccuMV8PKDo2hNSrQYQsUm8WPYQSQKlJhQZOPmZaghUnrjBCfPrI5kVSXvKUNIGaaVvkVS7PiiaWBLaG2HM2Ll7CgAZL8ncyNrtQTSEAYL1iWGzMzWVd8pGDCMzackd2IndRRgqRCDqDCXrwJr4qIHu)ciizeu8xGYgxrcLaFNYllqjkbkBBq4mbkxUSXvKUNcv5LnUIekDRn2vEzOe47eOSJLMjkz8fvy0Ip5YUNcvGYowAMOeaKC5Y6Pj3yWSeasNSp7EiWlnhJ28KX)OYc1mJMax(uY8ICFekzErUpcLSwjVc9y0coV)NMo4Vx4M8gb8b)nkzvG3iGVxQpddN3iGp48gbmxozNJrBEVstoML2QKlRfG1Ip(tgmP0nbeldpCQYlBz299x5QXIvU11DU4PiRrwrMGGu)cODzSVS3ze)mZikbkzoSYWOoJMobk7CCWfOSJosFzTsEf6XOfCE)pnDWFVWn5nc4d(BuYQaVraFVuFggUrhP)bhLsBYQOPZZY(ushDK(QTCz9Se7GvGY(usB1D45sTL9PKqhNt3uB5YLrg77WQgCDrISUYbfjsCmshYQ6xabjJLYQcxP2YsJnWaBEUcNaqKrE299x5cio6jeK4CRi5qGIx74KH)FMZOjmbjpWMNRWjq5YohJ28EJYsUS8zdcM9lrTvu4hqzErU)kLGgeOaqeaIa6eaIaMeaIaGeaIC5YYsaiqiXYLa

Legendary Item Procs


The orange icon on the left is for the Legendary Cloak when it procs. With Druids, if you use the Treant Glyph the Cloak animations will just not show up. This just lets me know to use Genesis instead of wasting mana blanking hurt people with Rejuvenation. The dark blue glyph is for the Legendary Meta Gem when it procs. This lets you know you can blanket the raid without using any mana. You can usually get off around 8 Rejuvenations with no cost if you're fast. Reminder: The Load settings are for Restoration Druids only, non-RDruids need to go to the Load option at the top and uncheck these boxes for them to work.

Legendary Cloak Proc

duJBcaGlqvBtuzUiYSvY3KQStKYEP2nW(vL(Puvdtb(TuoTkdwPA4i5GIQ0HL0XeQZPuwiQYsrQQfRGwUepeu5Pqpwv9CuMisLPcYKvftN0ffvXvrQYZKkUUiBuuv)vu2mQSDuvJdbFfu0NvOVdkmnHSmbmAf14LkDsb6wiQRPiNhHwjO0LjUTG2XgY4zmiqLcx9lKc(BagP6WBDkXSWwcOz)sfiHTeqPsfQLyKzma8dGFYyOXhJpgYyrgVgaIiLyuLUAQigvPRMkIriPRMkcJesjRvE)6XVQxd0NVuwvImsy65raz0jvD2y3(CCmrD(KNM2I6mi3uVaXe2YTLZCKJMmsSphhtutlqp4Ni0jAl3GTo9MmEpgrQRC67EJ7DhU5JmSNryCp6SP1jMGrqkeQCJJsHzAXgNLBCwD(5ieiMW2u8gHOErbIInh5OiJRw9Xqgtmjdudfp0yPTedzmmT0ZqwTAmXKS)QYyMNXetYyuY38m(xvgZqgzhyCjgPJ(0liDwnMys2VfoSQMNrgL8nKr2bgxIPfz1QrTCJJsXqgBWa0hSiAEgf(cqnctPs1aV75b8NRa1yIjzjWPMNrqnuygY0InIux5039g37oCZhzypRgtaHVauJ1K2SA1y1qgrQRC67EJ7DhU5JmSNXGavkC1Vqk4VbyKQdV1PeZcBjGM9lvGe2saLkvOwIvJ8nT4O4bwTb

Legendary Meta Gem Proc

d0tFdaGErj7cjQTjLESQmtKqZfsMnIomOBIu1FPeFJIMgq7uf7LSBr2psIFIuzyuX4qkDAbdfjLbJKQHtHoOsYrrcCmP6CIIfQQAPIkTyrPwUqpuuXtrTmP45qnrKIPQutgW0LCriuUksKlR46Q0gPKEgvAZuQTJK0hHq8viK(Ss8DvLgjsqNesnAvfJxj1LGq1TOGRHW5fv9Ai42q0VPQvxBXbXOt1eTHVbf6NpHrXghssl8hiG)Rf6Hj4)nMeJf3qzhktigPyaXaAl(5j9rT1PlReTeDcZwhNMmMGMGoY2aHPon64OJRSAs04226qq4MP1P34kBdeU6aQtxL43fxEK7zDrjJaWAeFncaRrCfdlltuBXx8K7Gu)ItqKdwBD6IP49facvEvQeB7tLyRXqwuH6uWfceHfKkuFVf)zclFkzLWmtNwhqtxtZEBtdOSnackM0db0w8fpwEKqmw)IJEYrBXiVKvqBvQeFXJfSX5PFXyJZtBX4qAHC0buL4lES88iZgw6x8JeIXAlghslKJyAYLsOPrLkX2(uXHSgD6nIbcyJKW8CbFiGfJ4yXXzj4t78ghX1SUUXr8Z7jb8Ft6xCnRRBCeJovt0g(guRaa8jmkeDGiS6gHyuuZ)DIRUriM(biarT6gHyuRUryJRyCbFiGZXNkyiHCsLy0hgnniM4S8EK64igElV(fVMoBB8uYQHmooGMneUeUeM0cMPv2giAedbacvWNGKwQyyzzIyTvjopD224PKvdMMGUTMDWobTTeUGGY2aOP4VbG6JS260MX1XT37e02BZykBdGGIXv4HqEAUryf8jLT4qIQtepkBXPlYDmSSmrSoDXHNpPFXbaX5qoW4dIRqArmUGpeWuZhsL4F62B6Opx0icfUfxZ6khpPpQToDD660OtxhxD66aQtxLkXqTftX7laeQ8IrNQjAdFdk0pFcJInoKKw4pqa)xl0dtW)BmPsmv1Pd2Dujba

Low Mana Indiction (80% or less)


This icon will appear whenever you hit 80% mana or lower. It won't stay up the whole time, just about 5-10 seconds to let you know. When you hit 80% mana for the first time in an encounter you should pop Innervate and then use it on cooldown there after.

dyuGjaakI0PiIvjs8ksLMfk5wKQ2LivdtehtPwgP8mQW0aY1qQ2gc9nQOXrQ4CaY8ejr3tKuCqaAHqWdbateLsxeIInQK6JIKQrkssDsKIwjkvZuKsDtikTtK8tukgka0rfjjlfPWtfMQsCvrkARIKsFvKcRvKeMlsP9k9xIYGH6WOAXi4XiAYuPlRyZa1Njy0kjNMqVganBuCBi0Uf1VbnCiTCkpNKPRY1PQTdr13buJhICEIQ1lsj7xv3DxAGyd3gUDPHxnMm5LkPHxnMmKkvsdsid06sP2DnrTnrNoCqmXHMtnTTJcwpDNLsRRDc0wtlHiOeqBIGickPG1tNyPavQDVgYzdyWQ56A9ebPJtIoCQPT3obYbqAfSEq0B4ok(5n(niWjbOGb9z3sOHIJ4SmiDEBkcniWjbOGb9zxaaYaTUuQDPssNEP0kvs60lLJsLKo9sbQujPtVxJZefegRlno5Otd1XpVQb6yKt(qHapMmi6y8dAnsLPMg(8G8jFn4(d2WRgzOqGh7KJofHgE1idfc8yLqJb5t(AaGqGhRHxnYqhJCYhke4XkcnqHap2jhDkvsdVAK5ZIxrOb6yKt(qHapwdDs61qDIKauoB9g)eH5sObyy(AS2etRhNQ8CxJF8hVS0y1ikS66ANGareeDTnrnN6aKdN0ly9GO3GbYD7sddYmDPbIEMtSl961GKHRuDPHsmlWmnylnstAY2gi6zoXU0GT0inPjBlc961WRgzKqejWVIqVge4KauWG(S7YG05TPXYG05TrrBGommasEIiNFIWmBq(ymC5kArgsgru1il85gGH2iyqF2Dzq6820GM5BmWCYHwaDDHzfTPXWbiGEJROfaHapgGEJRq2XvKtlGEJROfqVXj2WgbryEro604gKoVnnChf)8g)M1qBemOp7wcniniQm5LkjDq7gCYteMvDPH6421LgUqzcmqGlHgUqzKE1brSe61RXniDEBAqZ8ngyo5qlGUUWSI20y4aeqVXv0cGqGhdqVXvi74kYPfqVXv0cO34otAiMr(yQPeAGeBadwnxxtuhhje3AaLOJdqo0aIybRheqn85ZefegRln8zXRbkdx(yn8Qrgke4Xo5Otj0WRgz(S4ve61GeIiQnkvj0G76kEIWmNr2zIccJP6sVgCg0v8sTBaSO7TQRbbeXeGaYjDh6Or052bXcwpihnadZxiMwtP2AneDBGWy(hR)XPne4hJS8mVr2J4IjkimMQu7gGH2iyqF2faGmqRlLAxQDP0k1Uuok1UuGk1UxdOjo5JFIWCJunBObntfSHAbW0wgnPsTidncKPbPbrLHuPssh0UbplIi)eH5U0qDC76sdsid0OrxRdXToeP7auci6oicYPofSE60BWzqxXxKJoni9QdIydsid0qOR1Xjq01isFthernGa5aOcwpDhniHmql17A6ePVP7KysIgqob5eusbRNoOgCg0v81(mzdBoVLFmyFM8eHzPOguWgLI1Jvh3owp2DyoUKN9h)4h)yBoVLFS6429yDFSuudkyJs94uES7WCCjp7t2THxnY4mOR4LqJto60G0RoiIn8QrgjKbAfHgO2OMRHGbbUbNbDfVujnuKCMbPsTBiVujnqQujnuKCMrEP2niHmqBro60qDgxuy1baqgO1GeYaT1(mzdBoVLFmyFM8eHzPOguWgLI1JTnRhlSz9ycBwpMVz9ytJ1Jf0y9ycASEmxtYZ(JFSnN3Yp22pw3hlf1Gc2OupoLhl10ES(hBBjsy9yH9J19XsrnOGnk1Jt5Xsf0ES(hlSLiH1JjSFSUpwkQbfSrPECkpwkbThR)Xe2sKW6X89J19XsrnOGnk1Jt5Xs5Apw)J5BjsE2NS7ZEddE8BkvsdxVXpryUXoPbjKbAawQDVgiYfZDPbjKbA0Ou7gksoZGuP2n4mOR4lYrNgReDNgKqgOHqP2niHmql1l1UbNbDfFTpt2WMZB5hd2NjprywQKN9h)yBoVLFCYZ(KDF2B4vJmod6kErOXjhDAq6vheXgE1iJeYaTsObNbDfVujnC9g)eH5gAnKxQKgKqgOTihDAOoJlkS6aaid0AGuPsAqczG2AFMSHnN3YpgSptEIWSuudkyJsX6X2M1Jf2SEmHnRhZ3SESPX6XcASEmbnwpMRj5z)Xp(Xp2MZB5hB7hR7JLIAqbBuQhNYJLAApw)JTTejSESW(X6(yPOguWgL6XP8yPcApw)Jf2sKW6Xe2pw3hlf1Gc2OupoLhlLG2J1)ycBjsy9y((X6(yPOguWgL6XP8yPCThR)X8Tejp7t29zVHbp(nLkPbjKbAawQDdfjNzKxQDVgGfZIQvDPbQnQ5AaM7o961GaNeGcg0NDzdyWQ5kLwVgQgAPNKo9giVuBq7KETa

Druid Buff Missing


This lets you know how many people in your group/raid do not have Mark of the Wild. Please Note: This is only for your buff so if other Druids/Paladins/Monks are buffing this will still appear. Also, if someone in your raid dies this icon will appear because technically they don't have the buff even though they can't receive it. Just keeps this in mind.

d0ZwdaGEuj6LcL2fQu2MaDycZveMTIMpQO6tOkSmPIBlsdtQANcv7LA3QSFr5Ner)fWVH68evDAugScgUO6Bk0PqLWXe05uvAHeLLkuSyuvTCiNKi9uKhd0ZbnrufnvjmzHmDLEMQIRIkOlt66sAJOQmpurSzvz7Ok9rur6ROs6Zs57OczCcyAs0OfrJhvOUeQuDlPsxtv19qf4MeHxtuzuOIYo0fMeUWKSPcHSRLnGFzdXYUg0K0Bv0taQjKcIpyckxNtajengiaNIuXQiztfczxd)ILDnOjjei5YgWVSHnPMnWv2mYK0Bv0taQjKcIpyckxNtG4ITIuGy0MEksSm851e0uhU1ZTFtPMImf5ctCSKVhuxZ3yGaHD(gOZyz4FW)Ys)6w(X0elICHPkubaNci0YmHWt1fMsRZL5cVEnvHkWP8QiZVPkub4s8PMFtGtbe6ctq21MQjEgdhkLNE9AsEjFpOUMVU)9F(go(hy8pmyWo9F9RBzPjK2y4Rq(C1edeFMweR1uKlmbxbOCaS7HnbIR3AcPPM(n1q4Ao4eFQ530jsva29WMevKWudHR5aG46TMc775UjWkCXPajzrQPLLQrMorQcGZvKyXitp2fXz8G7qEWfMQqfOES1Ymvp2AQHW1CtvOcCIu1YmXoEveuTmtNivnjBQqi7Azd4NPgcxZbaX1BLmxrIfJmLX5CGjKMkzUIelgzItmvpLx9wtI6InDIuf6chp0KecKCzd4x2WMuZg4kBg54DmjBQqi7Azd4x2qSSRb961KOUyZVjwKjjei5mXrSOnP5lqyWoJbdl)8DSFmSS3VULbnjIIyldFIjWIyTMIGUWRPRMwGyTMIGoEOPKkRLCnFb(0x(TpW4Fy)44NXF)6wg0uedMpfYlfeFMKERIEcqnHuq8btq56CcexSvKceJ20trILHpVM41Xdld79Ad

Symbiosis Buff Missing


Yes, that is Alexstrasza looking down on my Druid with disappointment, she's even fully animated and moves around! This is for when you don't have Symbiosis on anyone in the raid. I decided to have fun with this one because Symbiosis should be cast before you ever pull and stays up even during wipes so she will never get in your way! And models are funny, I wanted to use Ysera but her model isn't an option. I'll be really sad when WoD comes out and this WA will go away along with Symbiosis. Please Note: The settings are for this to only appear Out of Combat (so it will disappear once you enter combat whether Symbiosis is up or not) and in 10 Man Raid Instances only so if you raid 25 mans just change the Instance Type to 25 Man under the Load option.) 

dCZEcaGEKyxiuBtsntruZvez2k6xIkDBvzNsK9s2Tc7xc8teXWKKFRKblbnCr4Guuhwfhtuohs1crslLISyPy5QQhsb5Pqpwk9CQMOOQMQsnzk10bDre1vfv5YcxxL2Oe1FPKnJITJqUMu5ZO00qvFNcQrkQ4zOYOLqJNcCsePBHuonW5rW4KQwgf6BI0ktBHhTfIeEnGLdCHKoGXN50gjrA7A4j5jI50Y(Fb2woHxdy5axqHUqJexrCNWNqBH2Al8hSG1ytiri8TSJPqcKWW4buLP1vNYvNXLXZXLvXXvlgA8PcnGeggpGQmn((uUkJ07PNM11x3vlgA8Ccb2crcVgWYbUq4hWYgFTfEhbrXak8CHlHGbrX3drv41dR7aafvHJZlCTvPmHiHxdy5axqbfAyGnSOk3ZLY1xx3rVNNEpxfVyOX3jCCF7pGLn(UkLjSyaylcv500Eo(k6DgtRmspTUsm047eoxhBTfE9WYbucrviL1ieIGGnkOWftbfsYN9dEVZxy784U2cDWGDgcZ3uEKMVGcVEy1opUlQcVEyrznc1i8VMH2cDWGDgcZHS5KjBs47oHaTfMdzZjt2KOkOGcVEy5jIwrvONiA1wOdgSZqL4fu41dR21R5avJWRhw2aggq7DcjOgHoGsOTqhmyNHqymeuqHVLDmTsCGffAitKnVZZe5CnpddC4)4uo5AEgg4W)XPCi(zuqHePsz8zvckb

Druid Cooldowns


In order of Left to Right is Nature's Swiftness, Ironbark, Tranquility, Wild Mushroom: Bloom (w/ Optional Overheal Progress Bar), Heart of the Wild, and Berserking, These are all of the Druid healing cooldowns you'll need to keep track of. If you're not a Troll Druid than you can replace Berserking with Heart of the Wild or Incarnation: Tree of Life if you use those talents or just not have anything there. The Wild Mushroom: Bloom is a two part Aura. The icon shows when Bloom is off cooldown and can be used. The progress on the bottom tracks how close the Mushroom is to being maxxed out on healing potential. Please Note: All of these icons will appear outside of combat, if you want them to disappear until combat starts go to the Load tab and select the In Combat box. PS: The Wild Mushroom Bloom icon will appear whether or not you have a Mushroom placed on the field. It keeps track of the cooldown.

Nature's Swiftness (Action Usable)

d4dmeaGEaY1Ok7ca2gq9yOCyKMlu1SH4Vi4Muv4YsUTuAAkzNQ0Ej7Mk7NQk)KQsdtHgNs1jPugkGAWIOgoOCqrOJsPIoMIohvvTqPWsbOwSu0YLQhsvrpf1YG0Zv1efrMkitgrtx4IuQQRcGEMiDDvSreARuQYMPKTdQ6JGk5RuQWNvW3bvmskvY3ukJwemEOsxIsL6wa50I68qfFcuP(nfVgqwtbjol2MlQUffRWBdZ4E8mScbHWLgNEraWu4lhrtVv8lgfaJaWtCRysXKcsmMbX0fKUtrClDTnU23ht3bVnbJklqEB6IkI7(portrrhxG39qNGLfiVLUPI4Ap1)j4P)EOERTj6uwG8s1DP7uH4Jl65HHQliXpScb5sBlDNPOtVDfIXoFyAHkCdacJKgL4dmsAuIZygNAio65HHQliXboWkXFqJZl(4k4lxiMEcJ4c(YfItelYgNFjdWN2ePeF(IWXLd1q85lcpScb5sBl1q8dRqqU02s3zk60BxH4pYyaHtsNonYgNAk2Y4cXe7za5xY25Hs2Pb1VKHGeNqLhsieXf4nWOBJt)382ME7lzbA5jgXqjfK4ZxeWqO)RgI7gKsqIBpirwqkui(8fHhwHPgIXqO)liXF2nGuItcWa0wske)Wkmbj(ZUbKs3LcfITmUGZaQ0DIkMm)WqO4WbfdOxSDJjUxdzJdchyL4OWno9sCu4gNEj2MlQUffRWdS9aMyN2w4THzCpEGThWGAqDUQdY(TnrQwqPI)GIb07tJlOzxB5cX2USTKSVyazmT6okMEcJAighFTS(kerqBPPlWPO7OPlpVT1swGwlXusYCKnokcHONhgQ(lifIZKIV040l4(9lzgozRWv)lgozYibrCFefDmfDCCTMER9DzbAbwmflYg3liXFq7HGe)MJJuSnxuDlkwHprssJ7XBhffOepD6JhydCQEINo99rrMP4zZXr(4XmgGYfamddIjneEZXrQMkeBLD5pbbjM0qOT(NouQPysdbSZhMw1uHcXzh8v)l1uS70c1Zddv)1DkgxFTS(kerqEOJtWORP3Ad8wk4rzbATe)bfdOhyt2fIB4leKV(aW2Gl7csCu4g(0Gy6cs3PUtDr1DQBQUtDx6ovOqm86oxZrfsa

Ironbark (Action Usable)

d0dieaGEOc7IkLTPKCniEmKMlIA2q5WOCtQKCzPUTsmnvStLAVKDJQ9tLQFsvyyIY4qOVbvnuLudMQOHdKdsvQJcvKJPOZrv1cPIwkvsTyfYYf6HuH6PuwMO65QAIuvAQaMmitxYfPs4Qku9mqDDvAJcyRujAZcA7uv8rQq8vQq6Zk47kumsOI6KiYOPkz8ubxsHs3cOoTiNhQ0FrWRfOFJ0AkazjzK4vhdzOnzsOu(t(b1yyeGI3eeHuKYhXIbL9YYDlZnezlYGKbjazOumAuaApvaIWWRYWFwLDGjIh)jxHGroANRaiieZ8dpHZY9dJhbzLcbJC0gwbWpHrMZd(my8iiRY8RqWihTpApvjdxpcd)UuaW4HHpRGZYXddpj6FMRqWNJm07x0fG2HACqqSQLDbbXQwwcLYLtzvmnm0rbiRWful7lwDFzxE7tZlzSBrL1(08sM3OvIYD3ZXF2iSw29BcxEQKtz3Vj8GAmSnBPLtzpOgdBZwATNz5WNCvY(kHgexFVrwLOCnswiLxYcet4WDpXPldkYkM7EcaiZRon4vP98mDd2ps20pc8mhrggLbjaz3VjGIX(xoLfPyTaKTCXQKauPs29BcpOgvoLHIX(xaY(eFaRL5RRhNKVQK9GAubi7t8bSw7JkvYcP8Ys4O1EMldk9GWy4Afdn4lBSOYI9qIYbWfulRAhQBSLvTd1n2YiXRogYqBYRD56ar2stMekL)Kx7Y1GDY48oc2flJW6fW(9l7lgAW3XuEXs8LMxYiTns(6cz4Gsx0otg7wu5u2LxX0WqhfGShuJHTzlT2ZSC4tUkzmiOuLOCggHkMgg64lavYyOvIYFbi7lwSeGSNE5qYiXRogYqBYEdbr5pzhTzb9(gzp510X0rVVr27QgkXiB0lh6jJsPbtTB0Hbzqucp9YH0ivYct807LaKbrjS0)ZgAnsgeLa69l6IgPsLSXKGkVuGdreKZb)mBfmcsEwMcbFqKL4(0XV1iz87cqmnm0Xx7Pmh8im87sbaJmjIat8qKi8jFojEui4dISeKmsrk3DpDYIbL9fdn4VMM4LmNEaa4HRCnjhbNbKvTdLJPy0Oa0EQ9u7CTNAdR9u7J2tvQK5J2ZZmtLea

Tranquility (aka the Jesus Heal)

dqtucaGlPGTPsZfeZwf3uIIBdv2jc7LSBG2VeP(PevdJIFJIHcvLblrPHdrhechtrhxk0cLISyjIwosNwHNkSmQ8Cj9ye1uHYKLstxPdtvxvIWZqPRtPnQkDov1Mb12vfnnaFvIKplv9DPO(RQW3KWObjJhK6KqvULu5AO68iYRHQQllACqAnfMIHc8a3Kc7jNqWJmdyfsGmpNhe(1sZhyupyJ2XzSKuuv4AW0axbofTkAfMcYmhgQWeXuVCdFA(xd3D5O3cab3XzfHtVaC30DnOghBXV47eChNveS6fG7MURb14yl(fFNG74SAvybx6OVpPctrfzEoeECPikamAvqZ(bdigjKPInHET0uXMqVwAQapWnPWEYjeeTTmGviLk94hHL6RqWhtZjfHL6RLjBhEiiSuFfccl1pNSkGUCy4AU6LBUx2pW)o)3)K7eChaQILo67tQWuSKqMkQRFTvf5ZeCvGG8oyalDzlr1xYtQWwZhvK55q4XLQjfwW8zcUk82LrHTMpSGJvnPOImphcpUuefagTkgTkWOEWgTJZyjPO5r7cLE5x3haD6qnxJBoDcUdGRa0IdJo67tAvetfqLJEOw9YnFo6L)5SOthaQrWDaCfhgFRWuqzoPWuGZE2HW0QvRcsLddxZvVDfSFtb6LFrnxZ3Hk4oaaTkEkIjW0Ovc

Wild Mushroom: Bloom (Action Usable)

d0JbeaGEfv2fLsBdHomfdtrMlKA2qCnqCtfLEga3MsMMkTtLSxYUfSFkv9ta1FbPXjK(MqmuLsdMQOHJGdcjokLICmqDoQklejTuLclgPA5s6HuL6POEmIEUQMivjtvftgOPl6IuQCvfvDzPUUcBKQQTQOWMLOTtv4Juk0xvu0NLW3vkAKukQtIeJwPQXdjDjkfClKYPPY5vQSmH61aYVHAbRJyNykRJDB4hfVTdnfVbEXObRdhiudDhIl3bDthcO143xXylO0f)IJTDYwiITedkguhXKyeCvhTIL)lKy4yItrNIbeXxeFXQKgeiAbqRjBJ16QfSsX7aUS87u(PfbaGlraaU(UqUxarVQK29kMC8j260OMZta0KT4bbqt2IDK4GOkoRUIIUQJ4ChHw8NMC8IhH2JoKInJelU9OdPyuithoyVNZ)g6iT4X3qhbxkQIhFd9j0iilJvlQIFcncYYy1AbpfhXhSsXF6ibANxJQjD4GOlUehsX(RU5S3tBAyaRM0yVNNJ49TRyFk)rHaagae4irU(Ga4gjwL0UefJGnG6iE8nuseZ)IQ4kgP1rS1ajD6OuP4X3qFcnPOkMeX8VoIFxOaPf71gZtXlLIFcnPoIFxOaP16QuP4sCiz3CTwWXIbDpbeZoonKa9ITbsX1UWHdNDeAXzJAoQT4Srnh1wmLq21sdzJE7m26VASA0uiXHh92zSLgvti0vA2zrhPTObXN4pnKa9EJdPXfS6qkMYIP4LDINdJT0AsSzKyrv8iKvxrrx1r8tOrqwgRwl4P4i(Gvk2ac6shoyqGMvxrrxFDuk2qMoC41r8NMAQJ4hpcGIPeYUwAiB0OacIdp6z2gGqzunp6T4n7kkJQ5NTbDg0mEeaF0KymqU2wCrHyqm0hpcGIUsXLUG73RJyqmuR(Ftrl6IbXqjhFITeDLkfVPdm3l)rV3Bm8eXlrIW3jyIQK2LOyxWJU(TOlomSovxrrxFTGfJkWLLFNYpXPBuirN8rmkC8eG4jvs7crSdu8SJFFfJTS3tQiySL4pnKa9BXUqkMkWNdWZUbfB0MpIZg10BmcUQJwWAbRvSwWAbqlyTUAbRuPyp0c(cpPuca

Wild Mushroom: Bloom (Overhealing Progression Bar)

dKe7uaGiQsDjvPIrrP4uukTkuf5vQsLAwis3svyxIO(LubmmQKJrvTmPQEMujtdfDnuvTnPkFtvkJJsvoNQKUNQO9Pkv5GurluQqpKsvnrufUiQkBuvIpsvsJevrDsrvTskMjvjUPiWoru)evjdvuLwkQs9ujMkvQRkv0wLkOVkQCwvPsMRubAVk9xkzWKdlyXIqpwuMSiDzv2mk8zkvgncNgLwTQuvVwQuZwvDBuz3k8BjnCQILlLNl00r66kA7uHVlcA8IiNhrSErvSF41FDVfUTKUL019wI0qw3XcBEULCFMBjjEXGr8Olz)36LmtM(27vM83LFF(3cj8IbJ4r3xEypFFM9871ZLVpZxzY01Y4btMBjXAl9A2V(RT19s2Fj7k5El5(lzxj3Bj31s2vY9wYmxY(lDljgA2V(RT19sU)(ct(773VNl75QFxV96BV2Fz8GF(xYDTVypMV9wx9y6YftM96777Az8G)ElDlEAv7AxmM32LXgzRJLSRT8RH019wMXZ6FoU)M4w(NJ7Bv9CTaT22Y79ClZ4zL9dX42XT0Q)BDVfU5NYUUx6s3s0ZLTU3sKDy3)wYmx6wMXZk65Y2oULSFigx3BjYoS7FBHh8UZ85Xs3Y)CC)TypMBzgpRX54ABIlDlTZo26WnjEUTeMTqIH2wI0qw3XnXTqVKOZ2TfExNJ0TKyTLEnEXGr8Ol5(BjmP1nXTKYg98dKKFwDSL8j7MpE)It7ZxhmF7ZlYLoyABYMAfsK9ZsjXkHS)uUzKOvRCwjULinK1DmVv2bDl2NpYU5J3BjR(RT19s2Fj7VK7VK9xYDTK9xYmxY(lDlzZiTY5(sIUfgZrgLToSXwyGGGGyzaLZPf3msy5i8HOe3aQD0zBaX4xRnBSjNtlUzKWYr43bSPZblLNVWNsKGqs24TNFGKR5TT8uFBTLN8D5YwOKtgY735D8g6gPWCJ0Tmh0gRD2DT19wYMrALBlmMJmkBDazJTWabbbXYWMCoT4MrcRqg1wikXnGAhD2gqJkfkNtlUzKWh6gPWCJuyGbgyGbgyGbgyGbgyGbMLULSzKw5CFjr70tAGEB5CCd6wOxs0cBEULCFMBjmy5cu26yDVLin0OR7T4PDXJUL4Nn9(hd6s3cxGDSU3sw9xB8Ej7VL0zlqzRJTW)wcFpeb3K452cbB6TLS6V2CUK93sw9xBEDj7VLW3dr4L5iBlTJoBdigZrgLToSXwyGGAhD2gqUG5gPWSLz8ScFpeHnXTeZc)JKLS)wcFpeH9fMVYFxVY)R9E9nM2Z)T(2Bz8G)U2s6SfOS1HfLep3wA3pqzDCBHKLSRTK0s21wMXZkR(RTnXTKv)1MBs8CBjBgPvUTKv)12lZr2wAhD2gqWaZwAvAGElzxBjMf(xslz)TKv)1whxY(lDPBH2yTZURTU3s742cZTKnJ0kx(z1XwGbgyGbgyGbMTKnJ0kNfbB6TLSzKw52cLep3wYMrALBlTJJxEUwGwBB55ZTmhNJBq3sysRBjBgPvUTWyoYOS1HnNJBqjfk5Kt2wyGGGG(1SWhIBgj8j1IuUzKW3ksdnk0tiVEu3v6XL)Gr1gFBHbccccgiiiOhpY(xym9azZ7pJuOinqVieLiqHyzarjU2bXghviUzKOvRCquIRDqrI68NcL4bnQq5Uq3HzleHszJE(bsUuBHbcccILb0OsHSHBgj8TfIsCdiyGGGGGGGGY50IBgj8HEcXi8JhmqqqqqqqqWabbbbbbbLZPf3ms4B5i8HEc5cgiiiiiiiiyGGGGUrkmqqqqpEKWanJaIrTbXnJeTALdk6jKWrhi9cucyGGGGyzaDoUbf65tiVZRxC(U4J3wU5LB(sGvN5LhoDZN3quIBadeeeeeeeeldiUzKWhkmsHgvkuoNwCZiHpeL4gqpEe9es4agiiiiiiiiiiiOCoT4MrcFONq028GbccccccccccckNtlUzKW3Yr4d9eYfmqqqqqqqqqqqq5CAXnJe(wrAOrHEcXnJe(wrAOrHbccccccc6gPWabbbbbbbbdeeeeeeeeldiUzKWhkmsHY50IBgj8HOe3a6XJ255hYoiBAhx1XLcrjoOp74GOebku8Oqoc)5brRqE7YBOyfILc19DEIquIdYr4ppOkdikXbfYOSooiUzKOvRC2cdeeeeeeeeeeeeldiUzKW3ksdnk07bLZPf3ms4BfPHgfIsCdyGGGGGGGGGGGGGGGGY50IBgj8HEcrBZdgiiiiiiiiiiiiiiiOCoT4MrcFRin0OqpH4MrcFRin0OWabbbbbbbbbbbDJuyGGGGGGGGUrkmqqqq3ifgiiiiyGGGGyzaLZPf3ms4dfgPqJkfIBgj8HOe3a6XJ0lqjGSPWY55tcuKgOxeIsCqvhxJ4cFOS6CqVguKOo)PqrA1deldikXbXnJeTALdInc1oUQJl1wyGGGGGGGGY50IBgj8HEcXi8Jhmqqqqqqqq5CAXnJe(wocFONqUGbccc6gPWabbb94bTfY6gQDV)0bu1X1iUWhYMom8NxeQYaQ64Aex4ZoSdkJimS7sHOvOaexTDqHSSzlqpO)54(KcLwHgv6brjyJq5Uq3HzlaLq2)hQo(KaLYg98dKaXoG4cjbXekL1owAekHSucOrfk9Yy5c)OTWabbbXYa6CCdk0ZNqEBFELGo60TLx4LxT4Rd5JSBRoj)s(EXnF8MpE4neL4gWabbbbbbb9RzHpKfPqz)BEoUbLuilsHI1zl78AN5ZdsHSifYIuilsHsVi1RDMppifk9I0rG7ifYIuilsHIEU)NnLuOON7)hbUJuilsHSifQ64Aex4d9ek5Ktggiiiiiiiiwgqz)BEoUbf65tiVl5LpV4fR8YhVZNx8iF7BXZ850lEdrjUbmqqqqqqqqqqqqSmGI1zl78AN5ZdONpH6CWs9AN5ZdB82ZpqY182wOWifk65(F2uONpHE7nMquIBadeeeeeeeeeeeeeeeeldOCoT4MrcFikXnGGbccccccccccccccccccckNtlUzKW3Yr4d9ekNtlUzKW3Yr4d9UHQoUgXf(8KpmqqqqqqqqqqqqqqqqqqqqSmGY50IBgj8TCe(qVhuNdwkpFHpLibHKSXBp)ajxZBB5P(quIBabdeeeeeeeeeeeeeeeeeeeeeeeuoNwCZiHVLJWh6juNdwkpFHpLibHKSXBp)ajxZBBH4P(WabbbbbbbbbbbbbbbbbbbDJuyGGGGGGGGGGGGGGGGUrkmqqqqqqqqqqqq3ifgiiiiiiiOBKcdeeeeeeeemqqqqqqqqpEKYg98dKarBHSUVgmqqqqqqqqSmGY50IBgj8HOe3agiiiiiiiiiiiOCoT4MrcRqgf6jeTnpOhpGcoQSPrOaeh7O2GY5e6ATAdgiiiiiiiiiiiO2rNTbeTnpyGGGGGGGGUrkmqqqq3ifMBKcdmWadmpE48)HOeHr3riAfIsCq1gRDSJWhkRDbATbvzarjyJq5Uq3Hzlqku(qV)msHUuw6LcXsHOvOewBDdXO2G8eOzeq8NmtiiiiV2UJMhsHYljn2zeQYaYRnwoOogO1pmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWadmWSLZXnOBX(ebkucUymy3TLSzKw5k0qw3XTadmBjBgPvoEmBbkBDSfgZrgLToGSXwyGGGGGbcccILbuoNwCZiHpeL4gWabbbbbbbLZPf3msy5i8HEcLZPf3ms4B5i8HbccccccckNtlUzKWIlKe0tOohSuE(cFkrccjzJ3E(bsUM32Yt9Hbccc6(XdgiiiiiiiOCoT4MrclhHp0tixWabbbbbbbLZPf3msyXfsc6jKlyGGGGUrkmqqqqWabbb1o6SnG4cuIK5cjzJRKD5tAoNwCZiHLJW3ws5cuIK5cjzJRKD5tAoNwCZiHfxijBjL2Mhm3ifgyG5XJS)fgxk00deJAdQooiUzKOvRCqjscuHEoyp3DiKZ8mBhhjr6d(6egyGbgyGbgyGbgyGbgyGbMTKnJ0kh5a3TfyGzlNJBqJBX(8kbD0PBlVWlVAXxhYhz3wDs(L89IB(4nF8G086fNVl(4TLBE5MVey1zE5Ht38TLmIlR7TCoUbDlzZiTYzrjXZTLZXnOBze4U46Ej7VLsWrWUdI31qBPlDlPSrp)ajfAiR74wENSTKyTLEn(sT72sh)S5jpHwkK7A9tz9SLeRT0RvyZZTKT3wcPPSu26i8TOnw7S7AX19s3cLL7Af28Cl5(m3sKgY6oA)6GgyhC3GUL8jxYNh8TLu2ONFGe3xsuEZAhbDlVt2wsmK1TDT6CKA)6V2w3lz)9L3E1VFFx9y6IPFpM9y6Az8G)El5(7lV9QF)(U6X0ft)Em7X01Y4b)9wYDTV82R(977Qhtxm97XShtxlJh83BjZCFHFx8371E2Zft(71N)UyYCz8G)Uw6wyt3scMrIwTYbXZx4ZoSdQqRTl1MednBH6VL8uRClzxBjHSPuI9LED1vx(V1f)8ZSVFVx75Az8GzVTmMCUBS2z31Ilz)TqCS2rq3xEZE98z6Ij)97ZVF)UShZLXdMVUf2S6ytClz16pTMWX2XTKYg98dK4(sI6LJbDlqlDlXT0pzxjZ)wCSK9z67AP7ca

Heart of the Wild (Action Usable)

dytLcaGlLI2MumxHy2OCBP0obzVKDRK9Rc(jcAyI63c8yHAOQidwf1WvPoOsjhgWXK05uvwiISuLcwSsflxv(lI6PuTmi9COMOsPMksnzeA6kUOsHUQsvUmLRdXgvvTvLkTzG2oc8mr8vbjtdvFxqQrQuvNwQgTk04feNuqDlr6AsCEH0NrY3a14ujRQOL3LhEn2dei2IeooyHJ43gJrE)awuYKygg3xuecUfvN1NOYXYr3mVzrERCIYjkA5XbSGNOfuv)W5gohoNZjW1loArGPLebHQ)g4AfL3uYjLe0sMlW0sIGs0FPPulWn5m6hmhMNfyAPiiUGQAKJSMxNIYEIwo(2ymiGwtq18f6hxJ8Nr1dw0rVn5JfYG8m5JfYG8m5HxJ9abITiN290)dO1IeooyHJCA3tPKawl7LUX2DywB6xvEieccITrqO5g5ZRtrzprlFIEBYXdWGGLBeyRr(wXtpyD48EyGDyMCeSrgFBmgeqRjsYrwgb2AKdGmbYrWgzKvFej54BJXGaAnbvZxOFCnY7eLVVb8MdNdapCEoAhohQoJO8q3joh1FbndJELCXH)qRnnCbMYlYxiT0VofL9WcQk)O1Poo6NFbxV((k1cVKW5zbMYlYzbaefTCeSroMbGXIK8xaZeT8we20fTgnYrWgz8TflsYX3wSOLJ7lkMjiUg5Xmamw0YX9ffZKV9g2l82A0ipkHGGyB0FkCUcxQW5CU2KKGEjWuoxJCceuLxZAKa

Berserking (Action Usable)

dWJieaGEvi7sf02ujNwWCvrZgIhdPBQcCyOUTk13uv2jG9s2nvTFkv9tHWFbX4aLPPOHQQkdwi1WrWbPehvvv1XqY5eQwiL0svvXIvqlNkpubYtrTme9CLMOcyQQYKbA6sDrkv4QQqDzrxxsBuH8mqAZs02fs(OcuFLsL(Se(UQknsvvLtkugTq04bvUeLk6wkuxdPopOQHrP8Ae63uSO0tCqCmFNUsmAEgd143ZFWObmcKNZGGaXA620ru8kM8qBhsl(wmOyq9eJAqmo9eaPgrhh6KIEcZguksOZVpvoMEkaOAeS42OiHssABEbJMK6sLJPNcykak1IR(2fkksNEIxcjcca(ofa5fz8p1IrRBBUFjC9XeaXDkUsae3P4aQXlRIBxOOiD6jUHNqkEBCxxXvFgv6BX4ABeNrL(wSf0oy82h9XlEiskUUjKQp0YQ46Mqwcjcca(oLvXlHebbaFNcG8Im(NAXBhqjc)avhUdgVgkU04BXJCHJSp6)xXGoCJTp63tCKzOiYwJ(IdDsrbdgn9NTj93LkhpVeJyWG6jUUjeue8UYQyNbj1t8DfPd6PwT46MqwcjQSkUUjep(o1qXOi4D1t8g8fiP4b(54ydOw8sir1t8g8fiPaMQvlU04BoCukaksXGHLacgEUXOexX2jQyxwem(h8esXDcxxDP4oHRRUuCmFNUsmAEAbe043t7MyIwQo8E(N530zP6W7bjyaFAP6W7PLQdttkEBmkXDqgFJd(703IJbWXgWoeFKXClaBIX12iRIHpIYYnBnA8huk64x0WiPGnPPTnv545umgem0bJhJaPDHII0T6PwCauS10TPJyWxyF0KI)na2rQr0KFFxZjn042GsFnHPYXtAXy0oy8REI3g7A9eVMQhuCmFNUsmAEAbe043t7MyIwQo8E(N530zP6W7bjyaFYMQhCprngIH8qtrHyqdK1u9GAOAXLbFyJupXGgi35U4IudfdAGGw32CRHQvlo4JkDBQHI917NluuKUvauIHlIYYnBnI(Bc96J8Agh2K8cgmvoEofVngL4(Nj4BXwJ49I4GFIn4)9e3jC9GmigNEcGsaucGuaucaQaOeWuauQvlokbqnPSPwca

Special Bonus Round (Siegecrafter Blackfuse Healing Trinket Aura)


I actually made this while writing this post. This will show up when the buff Restless Spirit from your trinket off of Siegecrafrer Blackfuse is active. If you don't have this trinket or don't want it (don't know why, its best in slot for like every healer) then you can just skip it!

dudOcaGleX2uvZuIQ5kvnBvCtkLCBvs7Ks2lz3kA)iOFsP6Viv)gudvIsdgrz4QuhuICmv5CG0cruTuvILd1JLWtPAzG45atebmvinzbnDLoSKUkc0LfDDuAJiLHHQndX2rKEMa9vjkMMu(oLIttX3uy0cy8iKtIe3cjDnHopc1NrXRPuQXjvwpHk3iNYCtmsTi7Puapb9(DEo0TQlloPxUHjWontg7KM4dCnuoqoes4KeLFvEO8qHkVa(aJfQSEIw8hFXXNZHaD0gnUqOgBYcIOf)XxC85CiqhTrJleQXMSckAXF8fhFohc0rB04cHASPvoozmWtuIVt5Bs0YIt5Bs0YIt5uMBIrQfzFPWq4jOVmz12LyXvqFzHTjXLyXvGTYqtTVelUc6lXIR)MCISJGaYvwCs4C(Rl4JhB)Uru(InmmjwOYHTzAFEiwKlFwVMaHkRN8ljypjaqiz(TbBwTALBcLFjb7jbacjZVnyZk3gt4gq0gb76gVXN)gDb74DcHARjhdV11apL1RJlFYEffByysmqwp5bsdtGv0I)2N3ngJ3pcHd9leQTM8dCnuOYzbj9Itfae5YXWNuOYVYEwJq1QvoliPdUZcrUCWDwiu5aZK5KYQPvEXPcacvoWmzoPCcCHGuiGwTYj2occixrlYh)ih6NdfA8bjieHqT91kVku5xsWEsaGqY8Bd2SYPm3eJulYEkfWtqVFNNdDR6YIt6LBycStZKXoPj(axd1kNuz9ApUwja

Phew, and that's that. When you look at it all at once it sure does look like a lot, but trust me, once you're in combat everything disappears except for one to two icons at a time and it becomes much more manageable. Weak Auras are really great for min/maxing your performance during a raid.

If you have any questions or are having problems with any of the Auras don't be afraid to contact me! I'm available on Twitter @GGElaina or you can find me ingame through whispering me ingame at Innervate on US-Thrall, Battletag Elaina#1618 or by stopping by the stream and you can get a visual explanation!

Tuesday, April 8, 2014

The Weekly Innervate - World of Warcraft - Patch 6.0 - Druid, Class and Healing Changes Oh My!

The Pre-Expansion Patch Notes have been released and man is there a lot to go through here. This patch is the patch that will be released before the expansion actually drops and includes most of the changes we are going to see. We're going to go over the changes that are most important to Druids and Healing as a whole in this overview.

New Row of Talents Unlocked At Level 100


Pretty obvious that we were going to get another talent to choose from with the new expansion. Things have changed with the new talent row this time around; the choice of talents now change depending on what specialization you are in. These changes do not occur in any of the old talents.



  • Moment of Clarity - Omen of Clarity now lasts 5 seconds instead of 1 cast.
  • Germination - You can now cast 2 Rejuvenations on a single target.
  • Rampant Growth - You Swiftmend consumes Rejuvenation or Regrowth but has no cooldown.

Assuming that healing is going to be the same as it was in Cataclysm and Pandaria in the beginning where all healers are mana hungry until we get some decent gear then Moments of Clarity is going to be the talent we initially pick up as it gives us the Legendary Gem as a passive ability. After that phase is over however, it isn't yet known which of the two abilities will be stronger in terms of throughput. Two Rejuvenations on a target or a non-cooldown Swiftmend. With Efflorescence no longer being tied to Swiftmend I'd like to think that two Rejuvenations will be stronger but they are nerfing HoTs and Instant Cast heals in Draenor so it isn't yet clear.

New Feature: Warlords of Draenor Perks

Blizzard is adding a new feature called Leveling Perks which means every level you gain from 91 to 99 you will receive a random passive perk. Since you will be leveling in a DPS specialization (more than likely) you won't get to see these perks until you hit max level. Here are the healing pertinent ones for Restoration:
  • Increases Healing Touch by 20%
  • Increases Rejuvenation duration by 3 seconds. This will give Rejuvenation an additional tick.
  • Rebirth no longer has a cast time.
  • Increases Regrowths periodic healing by 30%
  • Ironbark now grants increased healing from your period spells by 20% on the target.
  • Living Seed healing increased by 20% of your Critical Heals.
  • Healing Touch is increased by 20% on target of your Lifebloom.
Some pretty good perks in there. The instant Rebirth is going to be pretty awesome since this now makes ours unanimously the most powerful combined with the fact we're one of the few that can resurrect someone at full health. Also like the Ironbark perk and the extra tick on Rejuvenation as well.

Garrisons Available

Although Garrisons are in the 6.0 Patch Notes we can assume that since the Garrisons are in Draenor they won't be available until the game launches. However, it seems as though Garrisons are going to be unlocked through an "epic" Quest line. Not exactly sure how I feel about that because if I have to do this quest line for all of my alternate character I will be super demotivated to do it on more than one character unless it's like the farms in Halfhill where I get something out of it that's super important (ie Goldun Lotus) to my main character progression.

Statistic Squish

The long awaited item squish is occurring. Obviously this is going to be put in before the release of the expansion so that people can get used to it. This will also lay to rest the doubts of those we aren't paying attention about whether or not we can still solo older raid bosses with the squish. Obviously, you can, but people will still ask because they're dumb. I'm looking forward to the squish because I'm sick of all of the numbers.

Player Health and Resilience Changes

Basically what happened is that with the gigantic health pools in PvP and Warlocks still one shotting people anyway they wanted to change it so that people didn't take huge chunks of damage at a time in PvP but not changing anything for PvE. So they doubled players Health Pools after the Stat Squish and increased the damage that PvE mobs do. So Players don't chunk as hard without changing how hard PvE mobs hit. 

Now, Base Resilience has been removed but Battle Fatigue has been removed as well. This means that the healing reduction is completely gone from PvP which makes me a very happy tree. They've also increased the amount of healing effectiveness by 50% and decreased Healing Critical Hits to 150% of the normal heal in PvP from 200%.

Healing Changes

What was happening before is that Blizzard was pretty much forced to make all damage hard hitting and bursty because healers could heal 1/3rd or more of a health bar the more gear that they received. If someone wasn't at full health then there was always the worry that they could suddenly die. They wanted to make it so that players could spend time not at 100% without making the healers have anxiety attacks over their raid mates suddenly dropping dead. So they are making it so heals are a little less effective but they stay more consistant throughout the expansion. So the healing that we are doing at the end of the first tier won't change much from the amount of healing that we're doing at the end of the expansion because they're going to increase player health and healing output pretty identically.

They're also changing our healing spells a bit. The cheap spells such as Heal and Holy Light are being completely removed. This means Nourish is going. Which I don't mind because I don't think I've used Nourish at all since iLevel 463. Also, the fast expensive spells (Regrowth) and the long cast medium cost spells (Healing Touch) are now going to heal for the same amount. So your Healing Touch is going to cost half as much as your Regrowth but heal for the same amount. This makes it so you choosing your spells is going to be based on how much mana and time before death you have. This seems like a really odd change at first but I like the consolidation of abilities. I never really liked having Flash Heal, Heal and Greater Heal all on my Priest. It also feels nice not to think about having to do two Regrowth to do as much healing as a Healing Touch but doing the same amount in terms of time spent casting (2 Regrowths can be cast during a Healing Touch cast).

Racial Traits

With the removal of so many secondary stats such as Hit, Expertise, Dodge and Parry there needed to be a rebalancing of racial traits.

  • Night Elf - 2% Increased Movement Speed and Dodge Rate
                      1% Haste Rating at Night, 1% Critical Strike Rating During the Day
  • Troll - Berserking Now Increases Haste by 15%
               Increases EXP earned from killing beasts by 20%
  • Tauren - Increases Critical Strike rating by 2%
                   Increases Stamina scaling with Character Level
First off, what on Azeroth is up with that Night Elf change? I mean, most people are going to be raiding at night so the 1% Haste will kind of be the raid racial but it just seems so freaking weird. None of the racials are very interesting for Restoration Druids other than the Stamina increase for Tauren to help with staying alive for the first few weeks of progression. I'll be sticking with the Troll for the ease of leveling and then I might change to Tauren but that will be based entirely on the new character models and which one I like better.

Abilities Being Removed

We already talked about Nourish getting removed along with all of the other cheap filler heals. Other Restoration spells getting the axe include Innervate and Symbiosis. I'm really disappointed to see Innervate go because... well I named my character and pretty much all of my other MMO Characters after this spell. When it was revealed in the WoW beta so many years ago I knew that it was something I wanted stuck to me forever. So to see it be taken away is actually really sad for me. Symbiosis being removed doesn't really make me sad at all. It was nothing but a huge mess that was a nightmare for balancing and players alike. For Restoration we only ever put it on two classes to either give Shadow Priests Tranquility or Shamans so we could run and Tranquility.

Crowd Control Changes

Lots of Diminishing Returns and Crowd Controls are being removed or changed. For Druids, Cyclone can now be removed from Immunities such as Divine Shield and dispelled from Mass Dispell. Also, Cyclone cannot be made into an instant cast spell from Nature's Swiftness. Some other good changes are that long duration fears are being reduced to calculate run back time and pet CCs such as Sucubus Sleep is being removed.

Instant Cast Heal Changes

A lot of former Instant Cast spells for healers are now getting cast times. Paladins are getting hit the hardest with this, most of the instant Holy Power consuming abilities are now getting a 1.5 second cast time. With so many instant cast abilities in the Druid Healing arsenal you would think we would get hit hard but Wild Growth is the only one getting a cast time. The cast time is equivalent to a Regrowth so it won't put a big hit on the timings.

Vengeance Changes

Vengeance was a weird ability that always seemed to get changed with each patch. It's getting removed now. It's getting replaced with Resolve which now increases self healing and absorbs from the Tank based on their Stamina and Health pool. This will be good for healers and survivability but will be for us who like to hog healing meters when the tanks start beating us.

Druid Class Changes

  • Survival Instrincts is given to all specializations and has been changed to be a 70% damage reduction with a 2 minute cooldown for Restoration. This was given to us because we are going to lose a lot of survivability cooldowns when they take away Symbiosis. I feel like this is a ridiculous cooldown to give us (I mean 70% is A LOT) and I expect it to get nerfed.
  • Tranquility is being simplified. It now heals all targets within range every 2 seconds for 8 seconds. No more HoT application like it does now. The healing output hasn't been changed with this.
  • Swift Rejuvenation is being removed. So Rejuvenations cooldown is 1 second which is going to seem like an eternity when this goes in after it being 0.5 seconds for so long. They removed this because Rejuvenation blanketing was too strong and was really the only option for Restoration Druids.
  • Efflorescence is now attached to Wild Mushroom by default, the glyph is being removed. I'm glad Blizzard is making this change since it was obvious that permanent Efflorescence was really good and instead of nerfing it or taking it away they just decided to give it to us without making us waste a Glyph spot for it.
Lots of information after a bit of a drought. As always, since these are Alpha Patch notes, everything is subject to change anytime after 04/04/2014 when these Patch Notes were released. Interesting changes for Restoration Druids and I'm sure there are more to come! It's good to be back!

Thursday, October 17, 2013

The Weekly Innervate - World of Warcraft - Expansion Speculation: Removing Race/Faction Restrictions

Welcome back to the Weekly Innervate where every week I cover a topic inside of the video game world. With Blizzcon less than a month away we are continuing on with the World of Warcraft expansion theories. This week is an interesting topic surrounding the race/faction restrictions for World of Warcraft and how I think it would work if it was lifted.

To be more specific, this would mean that races (such as humans or blood elves) would no longer be restricted to the Horde and Alliance. This would mean that any race could belong to any faction such as the Kirin Tor or the Knights of the Ebon Blade currently function. This would NOT get rid of the Horde and the Alliance it would simply make it so any race could be either faction. World of Warcraft;s factions are much too important and I don't think that the game would survive if they were removed entirely. This was cemented in Mists of Pandaria when Wrathion attempted to forge one faction that would never be. The story of Azeroth relies too heavily on their being two factions that pretty much hate each other.

A lot of other games being released now are doing something similar. Guild Wars 2 and Final Fantasy XIV both released without factions and their PvP centered around in game clans you could choose to side with. I think WoW could work a similar way where you choose your race in the opening character creation screen and then either pick a faction inside of the character select screen or you pick you faction while you level similar to the way that Pandaren currently work. They would have to redesign the starting areas either way and making two separate stories for each zone would be a lot of work. Instead, they could make one universal starting area in a contested area and you do quests for both faction and then choose which faction you wish to join. If it was universal they would have to keep it very short or else rolling alts would be even more tedious than it is now. There can then be battle mages that can teleport you to any of the other fronts that can continue the 5-?? areas for each faction.

I feel like it would work now is due to the silhouette issue that has been virtually removed due to a mixture of Pandaren on both factions, same faction battlegrounds and transmog. This was specifically for PvP as they wanted it to be easy to see who was in PvE/PvP gear and who wasn't the same faction as you while you were fighting. Now that all battlegrounds are able to be same faction as well as transmog covering up your gear the silhouette issue is virtually non-existent.

There are mixed race factions all over the place in World of Warcraft, nearly every faction aside from the Horde and the Alliance are not a mix of both races and I feel as though, especially for Role Playing reasons that races shouldn't be tied to factions. Just because you were born a Blood Elf doesn't mean you automatically have ties to the Horde. And since it is not possible to join a mixed race neutral faction we are stuck with the Alliance/Horde based on what race we want to play.

This stems primarily from the fact that I absolutely hate the Horde races for Druids and all of my friends are Horde, so I'm forced to sit and look at a race that is ugly and I hate just so I can play with my friends. If I had a choice, I would be Alliance through and through because I generally side with the Alliance on pretty much every decision they have ever made and the races for Druids are so much better. And I would definitely roll a Worgen Horde Druid or a Blood Elf Alliance Druid and be so happy with life.

I feel like this could theoretically happen but I don't think it would. At least not right now. I think it is more likely that they would lift the restriction of class/race before they lifted the race/faction restriction. Next week, I go over what Blizzard could do for the 4th additional spec for classes!

Thursday, October 10, 2013

The Weekly Innervate - World of Warcraft - Expansion Theories: What Races Could Druids Be?

Welcome back to the Weekly Innervate where every week I talk about something healing related going on in the video game world! One tiny little announcement, the Weekly Innervate is going back to Thursdays starting this week because I realized that I sleep through the maintenance and have too much to do on Tuesdays to actually get any serious work done. With that out of the way, we're going to start a month long series of what could be fun to have in the next expansion that will end with Live Blogging Blizzcon 2014. And this week it is all about Druids!

I've played a Restoration Druid since the launch of the game and it will be a class that I always stride to be in all things that I do now. Even in other games I tend to lean towards Nature classes or plant like races. Druids as the game stands right now currently have the shortest stick when it comes to Race/Class combinations. For nearly 6 years we only had one race to choose from depending on the faction we chose. In Cataclysm we received two more races for a total of four yet we still have the smallest number of races we can be across all 11 classes. The highest number is Warrior which can be all 13 races and the median is 9 race/class combinations. We all know why it takes Blizzard longer to put out new races that Druids can be, and that's the Druid Forms which have to be unique for the race that they do.

I'd like to personally thank Kittlore who had about a 2 hour conversation with me which brought up this series in the first place! There will be a few things we looked into when it came to coming to a consensus. Lore trumps all - if it is not supported by the lore or couldn't be then it's a no.

So let's go down the list shall we?

Human Druids? - Survey Says: Yes!


Not a lot of fan art for human druids sadly. Regardless, we think that Human Druids are possible. I originally said no when it was first brought up because I remembered reading somewhere that the only reason that Gilneans could be Druids (since they are technically human from the start) was because of their Worgen Curse and could only shapeshift after they were cursed. However, it is pointed out that the Gilnean Druid Trainer, Gwen Armstead, is human and not afflicted by the curse of the Worgen. We have never seen her change and there hasn't been any instances of other humans shape shifting but she is a keeper of the old Druid religion which differs from the Night Elf teachings of Druidism. So to say that a Human could not learn to shape shift with extensive training isn't entirely clear but there are obviously humans who study the religion.

Dwarven Druids? - Survey Says: No!

Yes, Dwarves can be Shaman but Shamanism and Druidism are almost nothing alike even though sometimes it seems like they are. Dwarves are very much tied to the Earth and spend much of their existence underground. We don't feel as though Dwarves should be tied to Priests or Paladins either as they don't seem to be tied to the Light however Shamans do make some amount of sense. But Druids definitely are more tied to Nature than the Earth and it just doesn't feel like it fits the motif.

Gnome Druids? - Survey Says: No!

Don't get me wrong, Gnome Druids sound super cute in theory as their models would no doubt be small animals like cubs or kittens instead of full ground forms and I would definitely roll one. But Gnomes just don't make sense as any healers and we're still confused as to why Gnomes can be priests. Gnomes are the same as Goblins in the way that they have no Nature, Elemental or Holy Light ties and their strengths come from their engineering. If they wanted Gnomes/Goblins to be able to be healers then a class that heals using healing concoction bombs and healing lasers (which would be awesome). Gnome Priests make absolutely no sense to me other than to give Gnomes a healing class and nothing else makes sense (Priests don't make sense either).

Draenei Druids? - Survey Says: Yes!


Draenei are the liberalists of World of Warcraft. They have shown to have been able to learn outside views from other philosophies since coming to Azeroth. They came into Burning Crusade being able to be all of the healing classes aside from Druids and also able to be Monks as well. It was also learned in Cataclysm that the lands of Exodar were open to any stranded Gilneans who landed there similar to Darnassus. Which means that Draenei have been exposed to the Gilneans (including Gilnean Druids) for as long as the Gilneans have been in the Alliance. With how open to learning other cultures and religions to understand them they are it wouldn't be surprising that some of them picked up on Druidism.

Orc Druids? - Survey Says: No!

This one was a pretty difficult one in all honesty. I originally said yes but later changed my mind the more that I thought about it. To me, Orcs are extremely savage and have very low intelligence as a general population. They are the race that picks up the closest heavy weapon they can find and start bludgening things with it. They do not seem the nature loving, peace keeping kind. Even if they went into a form of Dark Druid I still don't see them as Druids based on just their general base nature. However, they can be Monks which surprised me in all honesty but if they can be Monks then that leads me to believe they might be Druids because Monks are very much about inner peace and serenity. I still say no in general however.

Undead Druids? - Survey Says: Yes!


Now before we start the hate, let me explain my reasoning and how they could do this. First, my reasoning behind this is that when you die and rise as a Foresaken you retain your free will as well as your memories. Which makes me believe that if you are a Druid and are killed and resurrected as a Foresake wouldn't you still be a Druid? The only thing would be that Gilneans cannot be ressurected but all other races of Druids could be. Also, if Undead could be Druids then I don't think they would be the same as a Night Elf Druid, they would have their own kind of Druidism. The would become Dark Druids that instead of harmonizing with Nature they would twist and control it. This would make their forms also be twisted and deformed.

Blood Elf Druid? - Survey Says: Yes!


First and foremost - the Lore supports it. It begins all the way back in the Warcraft 2 Game Guide where Elven Druids (note this is separate from Night Elves) are mentioned but are never followed up on or mentioned again. Also, when Blood Elves were introduced in Burning Crusade the Botanica was filled Blood Elves that used Restoration Druid spells and one of them even shape shifted into a Treant. This shows that we have back lore that supports not only Druidism in Blood elf culture but also the ability to shapshift as well.

Goblin Druids? - Survey Says: No!

Pretty much the same reason as Gnomes. They don't seem to be particularly tied to any elemental/natural spells and I feel like they are only Priests/Shamans so that they can have healing classes and so that people would race change to them during Cataclysm. They're definitely more like Engineers and not focused on harmonizing with the Elements.

Pandaren Druids? - Survey Says: Yes!


I feel like Pandaren makes the most sense out of everything else and if Blizzard does decide to give Druids another race it would be Pandaren. I feel like the only reason they weren't Druids in the first place was because they had no instruction on how to be Druids and now that they have influence from the other Druid races they could be Druids. Very similar to Draenei they seem very open to learning new things.

All in all that gives us five classes for each faction that can be Druids out of a total seven. Which makes class balance for Druids even which is always a good thing because Druids have always been super balanced when it comes to having the same amount for both factions. Personally, I'd really like to see at least two new races (one for each side) that could be Druids. However, I feel like Blizzard would go with the easy way and go with Pandarens which would disappoint me. I really don't like Pandarens for my main race, they're just too chubby which makes gear look terrible since they're so compact (which is why I generally just don't like short races because the gear patterns end up being squished and look bad. I would never race change my main to a Pandaren Druid but I would consider rolling an alt. I would really like to see either Blood Elf or Undead druids for Horde. I don't know if I would race change my main to an Undead because it's just not my style unfortunately but I would change to Blood Elf in a heart beat and never look back. I would be happy with either Human or Draenei but would like Draenei more because Humans are just boring in general in a fantasy MMO.

What do you think? What do you think will be the next race to receive the pact of the Druid? Would you race change your main to something particular or would you keep your main the same and maybe roll an alt? Next week on the Weekly Innervate I go over what a cool race would be for WoW and how it could work.

Tuesday, October 1, 2013

The Weekly Innervate - Star Wars: TOR - End Game Gear Is Making Me RAGE

Welcome to the Weekly Innervate where I go over and share my thoughts about something going on in the world of video games! This week was originally going to be about my thoughts of Guild Wars 2 after playing during it's free week. Then I was going to replace it with SWTOR Patch 2.4 notes, and then I got in game to take some pictures of the Jedi Consulars end game PvE/PvP gear. The Conqueror gear, as usual, looks absolutely awful so I decided to try the Obroan (Ranked) gear in hopes it looked better. And I actually really liked it! So I decided to see what the other classes end gear looked like... and this is what I found.


This is the ranked PvP gear that is currently the highest you can get for the four Republic classes. See anything odd happening here? THEY ALL LOOK THE SAME! Every single class has exactly the same armor design except for minor changes with the chest piece design. Fair warning I am going to rage about this because I think this is completely unacceptable.

This is end game gear. The absolute best of the best, you cannot find gear anywhere else that's better than this in the game until their next content patch which is months away now. So for the entirety of this patch everyone in end game PvP who does ranked Arenas will look exactly the same unless the use Adaptive Armor. And that's the excuse; "It doesn't matter what the end game armor looks like because everyone is just going to use Adaptive armor anyway". NO! This is your END GAME ARMOR. This is armor that is going to take people months, hundreds of matches to play before they get their entire set. Something that takes that long to get should be shared, I for one would want to show off my gear and I do. When I get end game gear that is current I like to show it off and not cover it because it says "look at me, I do end game content and I worked for weeks to get this gear! Look at me!". Now, there's no point in doing that because every single person, not just all of Jedi Consulars will look exactly like me and this forces people to either look the same as everyone else (making the gear you worked hard to get completely bland and not unique) or cover it with Adaptive Armor so they feel unique in an MMO. You should not force players to make that decision because you're too lazy to make gear class unique.

And that's what this is completely. Laziness by the design team. "People are going to wear adaptive armor anyway so it doesn't matter if the end game gear looks the same because no one will wear it". What kind of mentality is that? In an MMO, your end game is your everything. If you don't have End Game that people want to do then people won't stay to play your game. I mean, that's what we saw go wrong with SWTOR in the first place. And instead of listening to the community and fixing their mistakes, they would rather tell their design team to hurry up and finish the end game gear in 2 hours so they can spend the next week working on the gear they put in the Cartel Market packs. And that's what makes me the most angry. We get a new Cartel Pack every month with 2-3 sets and 5-10 individual armor pieces that people will spend hundreds of dollars buying but we get a new tier of raid content every 6-9 months and we get gear that looks exactly the same between all four classes. It feels like, to me, Bioware and EA have completely given up on the game succeeding because they couldn't keep their subscriber base during it's early stages. They would rather just design Cartel Market items and make as much money off of the game as possible until it dies and that's all they care about. They don't care about fixing the game or improving it, it didn't stay popular so they call it a failure and move on.

What would happen if World of Warcraft took this mentality. What if in Tier 16, Blizzard released the 11 gear sets and they all looked exactly the same except each class had a different chest piece pattern and Blizzard came out and said "Well, we thought about continuing to release unique gear but everyone just transmogs it anyway so it didn't seem important to do that anymore". Do you know how much their fanbase would rebel against that? No, they wouldn't. They would never be so stupid as to do that because they know that people are going to be wearing this for 6+ months and they want it to look good. Why? Because they understand end game is important.

One of the worst things about this, is that this gear will not be easy to get. It will take people weeks if not months of straight grinding to get this gear. Not because they cost so much or because Ranked Arenas are hard. But because before you can even buy this gear, you have to grind out the Conqueror gear, which comes from Unranked Random Warzones. So we have to not only grind out a complete set of gear through regular Warzones but only then can we use our Ranked Warzone commendations to buy the end game gear. This will take so long and the reward is reskinned gear that everyone looks like. The reward is to go into a Ranked Arena and having not only your entire team looking the same but the enemy team and every team you come across after that looking exactly like you unless you or they change into different Adaptive gear. Months of hard work and that's what you get.

OH, I almost forgot. As if it couldn't get any worse, I found this.


Look familiar? This is the End Game (non-tier) PvE gear that can be bought with Ultimate Commendations (the highest form of PvE currency). The Tier Gear with the set bonuses look exactly the same as this except they are recolored Blue and Gold. So not only does every classes gear looks identical but the end game PvE and PvP gear is exactly the same aside from color. There is NO difference. And SWTOR wonders why it isn't succeeding as a top grade MMO. People wonder why it can't compete with WoW on the smallest scale. Laziness. Plain and simple. Absolutely disgusting, abhorrent and inexcusable laziness.

I don't usually get angry about MMOs in general, but this is something that absolutely just sent me off of a cliff of emotions when I discovered this today. What do you think? Is it acceptable for the gear to look the same? Do you not care because you're just going to pull the Mods out and put them in something you like better? Or does it annoy you that your end game gear looks exactly the same no matter what activity you do besides a recolor?